this post was submitted on 29 Feb 2024
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[–] MentalEdge@sopuli.xyz 6 points 9 months ago* (last edited 9 months ago) (1 children)

It's just USB C.

Unlike the PSVR1, there is no special processing box required to make it work, it's just power, USB, and a displayport signal, carried by a single standard USB C connector.

And even the PSVR1 got figured out by hackers to the point that the hardware can now be used directly, no PS4 required.

I don't imagine that any PSVR2 PC compatibility would require using the HMD through the ps5, when you could just plug it directly into the PC.

[–] Flaky@iusearchlinux.fyi 2 points 9 months ago* (last edited 9 months ago) (1 children)

It might be "just USB-C" but it also does things outside of the standard. It asks for a set amount of power not part of the USB-C standard, actually it might have implemented VirtualLink which is considered a dead standard. Not to mention that NVIDIA GPUs also stopped having a USB-C port.

iVRy, who has hacked the PSVR1 to support PC, is in the process of hacking the PSVR2 and even they state that Sony's solution might be just streaming to the headset because of the issues with implementing direct USB-C support. There might be wired streaming (similar to Oculus), though it's still early days.

I get the hype (I have the headset myself) but I'm definitely going to temper my expectations until Sony releases more info on it.

[–] MentalEdge@sopuli.xyz 0 points 9 months ago* (last edited 9 months ago) (1 children)

Darn. The headset itself doesn't have much of a system inside, or could it do something like video decoding? Or is it and the PS5 really a package deal?

The power issue could be solved with a breakout box of some kind... I had thought it was just USB PD.

[–] Flaky@iusearchlinux.fyi 2 points 9 months ago* (last edited 9 months ago)

There's a theory going round that the PS5 is going to be that "breakout box" for a PC-based PSVR2 setup. I'm not sure if Sony wants to spend that much on getting people out of their ecosystem when it'd be better to have their own solution, or as Oculus had done, let Valve port Steam Link to their platform. This might be the most likely situation, as it gives access to SteamVR in a way that doesn't require as much R&D from Sony.

That being said, I would love to have a native PCVR setup (even if it means piping a video through a wire as Oculus does to maintain compatibility with even NVIDIA) and if Sony goes that way somehow, I'll be happy.