this post was submitted on 28 Feb 2024
379 points (91.8% liked)
Gaming
3164 readers
268 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Assuming TSE is a typo (Elder Scrolls), I would say to everyone PLAY DAGGERFALL.
Also, Skate 1 and 2 are dope. 3 is great though.
Fallout 1 and 2 are the actual good ones lol
Absolutely. Daggerfall is an excellent game! It has some bugs, sure, and the procedural dungeons are sometimes broken, but it is such a fun game that really pushed what was possible in its time.
Arena is actually way more interesting than people give it credit for.
One of the most fascinating parts, and IMO one of the greatest lost features to the entire series, is that it had Terraforming.
Since the world was kinda on a grid/cell system, you could cast spells to make pits or walls, which was kinda simple for the time, but just think about it- as a strong enough spellcaster, its a viable strategy to create a pit all the way to the magma layer to avoid a martial opponent, and just sling spells at them.
Imagine if that popped in TES VI! Friggin Earthbend and yeet that Dark Brotherhood assassin to one of the moons
Preach on, Arena was amazing at the time. The "wall" spells to make and destroy walls were super powerful and pretty unique in RPGs. I also liked the "simple" ADND2 style spells (e.g. RNG value * level fireball). Daggerfall was better in most every way other than bugs, but Arena was great. It's hard to go back and play it though, it would need to be totally remade which might kill a lot of its charm.