this post was submitted on 15 Feb 2024
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[–] Flumpkin@slrpnk.net 31 points 9 months ago (4 children)

This is still so bizarre to me. I've worked on 3D rendering engines trying to create realistic lighting and even the most advanced 3D games are pretty artificial. And now all of a sudden this stuff is just BAM super realistic. Not just that, but as a game designer you could create an entire game by writing text and some logic.

[–] ArmokGoB@lemmy.dbzer0.com 30 points 9 months ago (3 children)

In my experience as a game designer, the code that LLMs spit out is pretty shit. It won't even compile half the time, and when it does, it won't do what you want without significant changes.

[–] DSTGU@sopuli.xyz 18 points 9 months ago* (last edited 9 months ago) (1 children)

The correct usage of LLMs in coding imo is for a single use case at a time, building up to what you need from scratch. It requires skill both in talking to AI for it to give you what you want, knowing how to build up to it, reading the code it spits out so that you know when it goes south and the skill of actually knowing how to build the bigger picture software from little pieces but if you are an intermediate dev who is stuck on something it is a great help.

That or for rubber ducky debugging, it s also great in that

[–] colonial@lemmy.world 4 points 9 months ago (1 children)

That sounds like more effort than just... writing the code.

[–] DSTGU@sopuli.xyz 3 points 9 months ago

It s situationally useful

[–] kspatlas@lemm.ee 8 points 9 months ago (1 children)

Chatgpt once insisted my JSON was actually YAML

[–] jkrtn@lemmy.ml 6 points 9 months ago

Technically it is, but I agree that is imprecise and nobody would say so IRL. Unless they are being a pedantic nerd, like I am right now.

[–] FatCrab@lemmy.one 6 points 9 months ago

Keep in mind that this isn't creating 3d Billy volumes at all. While immensely impressive, the thing being created by this architecture is a series of 2d frames.

[–] fidodo@lemmy.world 1 points 9 months ago (1 children)

Because it's trained on videos of the real world, not on 3d renderings.

[–] Flumpkin@slrpnk.net 1 points 9 months ago

Lol you don't know how cruel that is. For decades programmers have devoted their passion to creating hyperrealistic games and 3D graphics in general, and now poof it's here like with a magic wand and people say "yeah well you should have made your 3D engine look like the real world, not to look like shit" :D