this post was submitted on 26 Sep 2023
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'perfect worldbuilding' is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it's the bare minimum. it's good you enjoyed it but admittedly the bar you have is very low
Personally I found the combat as fun and balanced as can be expected in a game where power scaling is not directly tied to progress. If you just fuck around doing side quests and farming loot for 20 hours, it's going to feel super easy, and if you try to blitz the story and run early game stuff then enemies will feel like bullet sponges. That's just a mechanic endemic to the open world rpg genre. My first playthrough I did side missions as I stumbled across them on my way through the story, and the combat felt pretty balanced. Second time I went much more methodically and ended up cruising through story missions like nobody's business.