this post was submitted on 10 Feb 2024
395 points (95.6% liked)
PC Gaming
8775 readers
311 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think Bethesda, and really all other RPGs could benefit from being basically sandboxes without any real "main quest".
Make it about me and what I want to be in this fantasy world. Not what lame ass story the writers shat out to meet deadlines.
Lore, not linear stories. World building and evironmental story telling, not a tiny fish bowl with little exploration.
I mean, the main quest is like 10 percent of the game and playtime for most players. The remaining 90 percent is exploring, side quests, meeting interesting people, and obtaining power and fame. All of which happen on account of the player and their own story they want to tell in the dev's world.
Yep. Depends on the RPG and what you want to play to some extent - Baldurs Gate 3 shows just how good a well-written "traditional" branching narrative RPG can be for example.
When it comes to sandbox RPGs, I totally agree. Or at the very least keep the main story optional.
Have you played Kenshi? It does that really well I think.