this post was submitted on 26 Jan 2024
11 points (100.0% liked)

Games

1624 readers
2 users here now

█▓▒░📀☭ g a m e s 💾⚧░▒▓█

Tag game recommendations with [rec]. Tag your critique or commentary threads with [discussion]. Both table-top and video game content is welcome! Original content or indie/DRM free material is encouraged!

Not a place for gamer gate talk or other reactionary behavior. TERFs and incels get the wall.

founded 5 years ago
MODERATORS
 

We all know what a geogame is. You got Pokémon GO and Pokémon GO's edgy older brother (Ingress). And to be honest, most of them kinda suck. Sure, it's all the hype when it comes out, but then it just dies. And the main problem is that devs treat geogames as "Open World RPG + gimmick". Sure, Niantic does experiment with factions in their geogames, but what's the point if there's no real-world connection between faction members and factions just boil down to what your favorite color is? And yet Niantic has the audacity to call them teams? Most of your "teammates" live on other parts of the world and you'll never meet any of them! Pokémon go is trying to be both a singleplayer and a multiplayer game at the same time and it's sucking at that. But why are gamedevs limiting themselves of the potential of a geogame? The geogame should not be a gimmick that's added onto the idea, the geogame should be the idea. Geogames have so much potential! Start by actually achieving connections within factions by rotating the faction-player array 90°. Rather than having a few factions with a crapton of unrelated players in each faction, have a crapton of factions with a few close-knit players in each!

you are viewing a single comment's thread
view the rest of the comments
[–] thefreepenguinalt@lemmygrad.ml 2 points 10 months ago (1 children)

Well, these pseudo-guilds do not affect gameplay in any way, i. e. they're not rly that significant

[–] thefreepenguinalt@lemmygrad.ml 2 points 10 months ago

That is, if they exist