this post was submitted on 23 Jan 2024
128 points (85.2% liked)
Games
16822 readers
1341 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I thought streaming games took more data because there was no optimization pass throughs, like Netflix can store the popular videos close to population centers and they can encode each video with knowledge of what’s coming up in its future as well as its past, where gaming videos need to be generated and encoded on the fly and could be anything
It would still be the same amount of data at the endpoint, regardless of where they’re stored. It just costs the ISPs more for upstream bandwidth because it’s not cached in their data center.
Though a company with Sony’s reach might be able to convince ISPs to put gaming machines in the same place.
But as for the stream itself, it’s just h265 encoded video, not really different from any other video.
It's not the same because of fps. You're not playing those games at 24 fps.