this post was submitted on 20 Jan 2024
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More like: game developer probably doesn't know how to code a game to efficiently use servers.
I mean, maybe. But if you're not a AAA studio just not having (or realistically, enabling from a cloud provider) enough capacity when your game sells way more copies than expected is entirely reasonable.
Right. This is a no name studio that got hit with 700,000 concurrents. Some server problems are too be expected. If it bothers you that much, run your own server.
Edit: Actually looking at steam history. It's 1.3 MILLION concurrents.
Its a beta for a reason, I doubt they expected this degree of buzz
I doubt the people behind it were expecting to hit 300k concurrent players within the first weekend of the early access. Even Craftopia's launch only hit around 26k