this post was submitted on 06 Jan 2024
588 points (97.9% liked)

RPGMemes

10557 readers
80 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Ashyr@sh.itjust.works 38 points 1 year ago* (last edited 1 year ago) (4 children)

Serious question, who here actually tries to create such paranoia in their players? It's probably one of the biggest reoccurring memes around here and I don't entirely get it.

Is this the tone some people are actually trying to create and if so, why?

It could just be I have a very narrow group of people I've played with, but this doesn't necessarily seem a tone I'd be striving for.

[–] BradleyUffner@lemmy.world 22 points 1 year ago (2 children)

I had a DM hide mimics and traps everywhere and then get pissed at us for "wasting" so much time checking everything for traps.

[–] KreekyBonez@lemmy.world 11 points 1 year ago

my personal rule is to only lay a trap that has clear potential to be discovered in-game, with a context clue, and not an ambiguous "roll for perception" out of nowhere.

randomly dropping an anvil on a player is a dick move.

telling players they're walking through an active construction site of a new smithing conglomerate, with an unfinished forge 10 meters above them, at least sets the tone and let's them know caution is a reasonable option.

also sets up some weird intrigue that could easily turn into a sidequest.

[–] CasualPenguin@reddthat.com 10 points 1 year ago (1 children)

The confusion lies in calling them a GM. Sounds like they were just a dick

[–] BradleyUffner@lemmy.world 3 points 1 year ago

In a lot of ways, yes. It was my first time playing D&D, so I didn't really know any better.

[–] PugJesus@kbin.social 18 points 1 year ago (2 children)

Generally, such paranoia is only for a single adventure (I had a haunted mansion my friend did where that paranoia was well done), or a one-off scare/surprise we can all have a good laugh about later.

[–] littlebluespark@lemmy.world 4 points 1 year ago

Yeah, if you try to make it a regular thing, I think you need to expect your player count to be less and less regular in correlation.

[–] Ashyr@sh.itjust.works 1 points 1 year ago

I think that's a terrific answer!

[–] KreekyBonez@lemmy.world 16 points 1 year ago

I had a sort of opposite problem the last time I ran a campaign. my players came into the game super paranoid, probably from reading stories about tricky DMs, and it made my life pretty difficult.

I did set up traps and misdirection, but only when there were exactly enough clues to figure it out. I learned that the major problem with that method, is that what's obviously a clue to me wasn't always obvious for them. so, I was thought of as a tricky DM. then, after I softened up, my sessions looked too easy and obvious.

honestly, it's just a really difficult balance. I eventually got it to a good place for everyone, but everyone really does have a preferred level of deceit, and it isn't easy to cater to a group of 5 with varying levels of expectation

[–] blazeknave@lemmy.world 3 points 1 year ago

My life is so stressful. I like to giggle with friends when I play games. This would give me so much anxiety and end relationships.