this post was submitted on 06 Jan 2024
587 points (97.9% liked)

RPGMemes

10341 readers
293 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Ashyr@sh.itjust.works 38 points 10 months ago* (last edited 10 months ago) (4 children)

Serious question, who here actually tries to create such paranoia in their players? It's probably one of the biggest reoccurring memes around here and I don't entirely get it.

Is this the tone some people are actually trying to create and if so, why?

It could just be I have a very narrow group of people I've played with, but this doesn't necessarily seem a tone I'd be striving for.

[–] BradleyUffner@lemmy.world 22 points 10 months ago (2 children)

I had a DM hide mimics and traps everywhere and then get pissed at us for "wasting" so much time checking everything for traps.

[–] KreekyBonez@lemmy.world 11 points 10 months ago

my personal rule is to only lay a trap that has clear potential to be discovered in-game, with a context clue, and not an ambiguous "roll for perception" out of nowhere.

randomly dropping an anvil on a player is a dick move.

telling players they're walking through an active construction site of a new smithing conglomerate, with an unfinished forge 10 meters above them, at least sets the tone and let's them know caution is a reasonable option.

also sets up some weird intrigue that could easily turn into a sidequest.

[–] CasualPenguin@reddthat.com 10 points 10 months ago (1 children)

The confusion lies in calling them a GM. Sounds like they were just a dick

[–] BradleyUffner@lemmy.world 3 points 10 months ago

In a lot of ways, yes. It was my first time playing D&D, so I didn't really know any better.

[–] PugJesus@kbin.social 18 points 10 months ago (2 children)

Generally, such paranoia is only for a single adventure (I had a haunted mansion my friend did where that paranoia was well done), or a one-off scare/surprise we can all have a good laugh about later.

[–] littlebluespark@lemmy.world 4 points 10 months ago

Yeah, if you try to make it a regular thing, I think you need to expect your player count to be less and less regular in correlation.

[–] Ashyr@sh.itjust.works 1 points 10 months ago

I think that's a terrific answer!

[–] KreekyBonez@lemmy.world 16 points 10 months ago

I had a sort of opposite problem the last time I ran a campaign. my players came into the game super paranoid, probably from reading stories about tricky DMs, and it made my life pretty difficult.

I did set up traps and misdirection, but only when there were exactly enough clues to figure it out. I learned that the major problem with that method, is that what's obviously a clue to me wasn't always obvious for them. so, I was thought of as a tricky DM. then, after I softened up, my sessions looked too easy and obvious.

honestly, it's just a really difficult balance. I eventually got it to a good place for everyone, but everyone really does have a preferred level of deceit, and it isn't easy to cater to a group of 5 with varying levels of expectation

[–] blazeknave@lemmy.world 3 points 10 months ago

My life is so stressful. I like to giggle with friends when I play games. This would give me so much anxiety and end relationships.