this post was submitted on 05 Jan 2024
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No shit. I mean what console has survived as long as those OG Gamecubes. I have had mine for 20 years and the first issue came up this year. Turns out it's an easy fix I can do myself and nothing destroying the console itself I can still play while working on this fix.

Also the Gamecube had so many games that were moved from the N64 that and some of the rarest games exist on Gamecube. Sometimes I can't believe it was ever a flop for them because it was a childhood favorite. I'm so glad I kept mine and tried to take good care of it even when it was in storage for so long.

I don't think any console today or even back at the time in 99 or early 2000s would last 20 years with kids turning into adults and 5-6 moves without having a console breaking issue.

Ive had 2 PS2's go down, a PS3 Gen1 break, 3 Xbox 360, and very sadly an OG Xbox that did last from 2005 to 2015, an N64, and my PS4 Slim is getting there for sure. All (except the 64) gotten years (some a decade) after this Gamecube I still have today.

Thank my lucky stars my sister gave it back to me because it is my rock of a console. It should have done so much better than what articles and money say. It's a very sought after retro console and I'm glad I still have and take care of mine from 2003 when I was a youngin'

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[โ€“] orclev@lemmy.world 1 points 10 months ago (1 children)

Remember "Brain Training"?

No actually, I'm not sure what that is. The only novel feature I was aware of with the DS was the dual screens. The clamshell form factor had already been proven out with the SP, and stylus based touch screens were relatively common at the time having been proven out with the PalmPilot and its various clones. Unfortunately for Nintendo the original DS was just a bit too big and bulky for a portable, something they fixed with the DS Lite and subsequently the DSi and 3DS.

That said, the bigger factor I think at the time was the price point. The Wii at launch retailed for $250 and very quickly fell to $200 and late in its life could even be found for as low as $100. In contrast the PlayStation 3 launched at a minimum of $500 to as much as $600 for the highest capacity model. The XBox 360 which had been on the market for about a year at that point was a little better off with its minimal configuration being available at a modest $300, with its most expensive offering coming in at $480.

Making things worse for Sony but better for Nintendo the PS3 had rampant supply shortages and scalping leading to it commanding even higher prices at launch. Around the holidays the XBox 360 had similar issues although far less extreme. In contrast Nintendo managed to maintain a steady supply of the Wii and while there would occasionally be shortages leading to bare shelves they never lasted long which helped cut down on instances of scalping.

The pricing in conjunction with the novelty of the Wii controls is what led it to such a huge success. The funky motion controls were an interesting gimmick and were enough in many people's minds to justify spending $200 even if ultimately the Wii was just a glorified Wii Sports machine that ended up gathering dust after a few months.

There's a reason both Sony and Microsoft rushed out their own motion control systems and then just as quickly abandoned them and why Nintendo never really went back to them after the Wii. It was very much a fad. The very limited motion controls of the joycons in the switch are the last remnants of that design, but even Nintendo seems to have realized it's a fairly niche control system that the Wii went a little too hard on.

Nintendo has always been willing to gamble a little and try unorthodox things with their game systems, be it the frankly bizarre controller of the N64, or the unusual lenticular lens of the 3DS, and the less said about the VirtualBoy the better. Sometimes those gambles paid off, sometimes not so much. Ultimately though I don't think Nintendo's decision to include motion controls in the Wii was some kind of grand strategy to appeal to a wider audience, rather I think it was just part of Nintendo's policy of experimenting and willingness to try unusual things. So yes, in that regard Nintendo very much lucked out with the release of the Wii.

[โ€“] MudMan@kbin.social 1 points 10 months ago

Touchscreens were absolutely not commonplace in mass market devices. There were absolutely a thing that existed, but they were associated to productivity devices and corporate things trying to look modern and fancy. I'd argue with no Nintendo DS you get no iPhone.

Nintendo's pitch for the DS was that it wasn't a Gameboy. The Advance was the Gameboy. This was the adult system for adults that used a touchscreen and you could hold it sideways and read it like a book. And they had Brain Age/Brain Training, based on some quack's later disproved theories but that sounded and felt healthy and meant for older people who liked to do sudoku. Also, you want to do sudoku? You can do it here! There's a pen and everything.

That "blue ocean" strategy on the DS and the absolutely insane success of it was the template for the Wii two years later. And it worked both times. They weren't even shy about it, they are on the record a bunch explaining how they wanted to sell boring, grey DSs to people and then get them to buy games and become gamers instead. That ended up being what made Apple the biggest company in the universe, and it's blow by blow the strategy Nintendo came up with. They are just too budget minded, so they attached that to a cheap console instead of an expensive mobile phone.