this post was submitted on 05 Jan 2024
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[–] AllonzeeLV@lemmy.world 29 points 10 months ago (1 children)

"Back in my day, we could only render 3 polygons at a time, and by god, we were grateful!"

[–] quams69@lemmy.world 11 points 10 months ago (4 children)

It's worth noting that boomer games didn't render polygons

[–] AllonzeeLV@lemmy.world 3 points 10 months ago

Yeah, the sticks, rocks, and pine cones of their day probably didn't make great GPUs.

[–] wfh@lemm.ee 2 points 10 months ago

Vectrex enters the chat

[–] halfwaythere@lemmy.world 1 points 10 months ago

Pixels so many boomer pixels.

[–] Chobbes@lemmy.world 1 points 10 months ago

Okay I know what you mean, but… Technically you could even consider text to be polygons. Or anything on your display could be considered to be made of single pixel polygons.

Like, you could argue that a sprite based game doesn’t have any polygons because it’s just blitting sprites onto the screen, but a sprite is kinda just a textured rectangle, which is a polygon. Rendering a sprite isn’t all that different than rasterizing a more general polygon either, it’s sort of just a special case where the math is really easy. I’m just being a pedant, though. I blame math class.

I don’t know what you’re considering to be a boomer game, though. Maybe you just mean hoop and stick doesn’t have polygons.