spunkycomics

joined 1 year ago
[–] spunkycomics@lemmy.world 2 points 8 months ago* (last edited 8 months ago)

A problem with The Witness is that the game’s single biggest excitement comes from a twist that revealing completely spoils

spoilerThe environment puzzles

So it’s stuck in the position of letting 80% of its player base walk right past the best part, or preserving the moment of discovery.

I’m personally grateful it has the integrity to let me find it on my own, but it’s also a bummer since at least two of my friends beat it without ever realizing

[–] spunkycomics@lemmy.world 19 points 8 months ago (4 children)

The Witness has a lot of generative puzzles that I guess technically are replayable, but you can’t go back to before the moments of joy of discovery and that’s the core of what made that game incredible to me

[–] spunkycomics@lemmy.world 4 points 10 months ago

Thanks for writing all this up! I have a friend group of mixed attention spans and this will be invaluable for next time. Asymmetric instruction is always such an uphill battle

[–] spunkycomics@lemmy.world 4 points 10 months ago

Neon White isn’t necessarily low-poly, but it has a dreamcast early-2000’s vibe to the levels