The distribution of DRM encryption keys is very storied.
https://en.m.wikipedia.org/wiki/AACS_encryption_key_controversy
The distribution of DRM encryption keys is very storied.
https://en.m.wikipedia.org/wiki/AACS_encryption_key_controversy
KDE Plasma 6 made it to Arch about a week before Tumbleweed. Tumbleweed is also still using Xorg by default for Plasma 6. That said both had it in their repos withing 2 weeks of release. Is there some history here for Gnome on Arch?
Seriously Linus memes must have 20k of the remaining 35k users.
We already found out just how secure rights backed only supreme court precedent are against the current court. If that taught us anything it is that any right not explicitly spelled out as an amendment can be revoked at any time. Don't jinx it.
I do not think this is a place for consumer action. It is good the devs are running their awareness campaign for gamers. If a dev releases a game made in Unity in 2025 it is because they have made the decision that it is the best course of action for their business. Maybe they have a B2P or subscription model that makes the runtime cost more sustainable over throwing out N years for development effort.
At the end of the day Unity is a business to business product. The developers are the customer, not the players. If Unity's new pricing and business practices don't make sense to developers then developers will no longer use it and Unity will fail without player intervention.
I don't think your goal is to further hurt the devs. Boycotting games made with Unity is throwing the baby out with the bath water.
They didn't say anything about implementation. Why couldn't you build tooling to keep it decentralized? Servers or even communities could choose to ban from their own communities based on a heuristic based on the moderation actions published by other communities. At the end of the day it is still individual communities making their own decisions.
I just wouldn't be so quick to shoot this down.
Wayland has a mouse capture bug in proton / wine. It particularly seems to be an issue in FPS games. That may contributing to slower adoption for Linux gamers.
https://github.com/ValveSoftware/Proton/issues/7564