GrenadeSalad

joined 1 year ago
[โ€“] GrenadeSalad@ttrpg.network 17 points 10 months ago

It's amazingly nerve-wracking and I love it. The dying process feels less mechanistic and far scarier, leads to players respecting the threat it poses.

[โ€“] GrenadeSalad@ttrpg.network 1 points 1 year ago (1 children)

Then he needs to seriously uptune combat for that party. If combat is rare, it should always be impactful.