4tnGameDev

joined 2 years ago
[–] 4tnGameDev@hexbear.net 12 points 3 months ago* (last edited 3 months ago)

I'm a bit of a fence sitter on the actual issue, I love F-Droid as is and fear change, but I'll say as someone who thinks they'll release on Google Play in the general future, the thing that pisses me off most about Google Play is they have a "repetitive content policy" which disincentivizes you from releasing a full paid app and a demo app. The main issue is, I don't want my app to categorize as "in-app purchases" if the only purchase is the "unlock full version", because that doesn't distinguish my app from any unethical whale-hunting casino-for-children microtransaction apps, and I don't want my app to claim to be free if it's just a demo.

At least, from a pro-user, communicate everything clearly, perspective, I feel that Google is compelling devs to dark-pattern-by-default on this subject.

LMK if I'm wrong about any of that.

[–] 4tnGameDev@hexbear.net 1 points 7 months ago (1 children)

My engine is homemade, I'm focusing primarily on perfecting networking/server stuff in a way that would make the "what if I lost internet/what if I don't want to play online every" people happy. My prototype is 2d placeholders. I plan on doing some experiments with 3D before deciding to go all-in on an art style or 2D vs 3D. I currently do not have any music or sound effect assets. I haven't published anything yet, but to oversimplify, pretend that I'm making an Advanced Wars 2 clone.

[–] 4tnGameDev@hexbear.net 3 points 7 months ago (3 children)

I would absolutely to love to have any of those with access to paid gamedev assets, as I've not bought any, or acquired any that were temporarily free, and will be relatively poor until after I win the gamedev lottery.

I'm not using Unity tho, so if any of those are vendor-locked to Unity (license or otherwise), maybe the next person should take those.