If that's what brings you joy and how you like to play games, more power to you.
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Seriously, it's a game. There's no wrong way to play if you're having fun. One time I got stoned and zoned out to the start menu of ATV Off-Road Fury 2 for 30 minutes, it was one of the best gaming experiences of my life.
I liked the road rash title screen, but it's hard to beat the Madden 92 title music. There has never been a point to buying a Madden game after 92
Here is an alternative Piped link(s):
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Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.
Play the game in whatever way is most enjoyable to you.
With the exception that if it's a multiplayer game that your enjoyment is not to the detriment of other players.
I ran Game servers 20 years ago and people used to get upset when they were banned for cheating. They 'have the right to play the game the way they like' was a legitimate argument directed at me.
Eh, who cares really. As long as it's offline, you play however you want, mod and cheat the game, use a walkthrough... Or don't, up to you.
Let me answer the headline with a couple other questions: What's your opinion about consulting a GPS or map when going somewhere you haven't been before? What's your opinion on not cooking every meal from scratch?
Some of us have cognitive impairments that lead us to otherwise getting completely lost and abandoning the game altogether. Others just want to get past an annoyance like in your case.
What I'm trying to say is that it's ok to achieve things with help, especially in a medium that's supposed to be about enjoyment and an escape from the drudgery of real life.
I gotta admit I'm a GPS cheater lol
Before getting a phone with GPS, I'd be late for everything because I always got hopelessly lost, sometimes more than an hour of just desperately trying to find somewhere that was easy for most people to find.
I'm never trying to find my way without GPS and mass transit apps again if I can help it!
Doesn't matter if you used one or not. You still have to do it yourself with the help of the guide. I still find satisfaction in doing them.
I never got the appeal of achievements in the first place. I see them more as friendly reminders than something actually worthwhile pursuing. Chasing them is only making things stressful and tedious, oftentimes annoying and grindy. That's kinda the exact opposite of any of the reasons I play video games for in the first place. If you want to use guides to get that 100% completion badge, do it. But if you ask me, your question means that you're letting other people tell you how to play your games on 2 different levels: first by the devs in telling you what "completing the game" has to mean for you and now, secondly, by strangers on the internet in their opinion about which ways to get there are appropriate. Play it the way you want! If you want to hunt achievements because it's fun to you, do it! And if you feel like referring to guides to get there, then do that, too!
In the realm of video games, do whatever makes you feel happy.
Aside from the fact that people in your life may like that these things because they bring you pleasure. No one will ever really care about your video game trophies/achievements but you.
If no one else cares about them, then no one cares about how you got them.
If you think using a walk through or guide lessens your sense of achievement, then don't do it and accept you may never 100% the game in question.
In the end, do whatever brings you the pleasure.
I dunno. In the broader sense, I feel like I achieved many things in life with guides. The things I did without guides were significantly worse and are more embarrassing via their poor outcome, than they are satisfying through their sheer difficulty. For example, I learned broken Vietnamese out of sheer necessity by just staring at words long enough -- but the fact is that I'm an adult that speaks with the eloquence of a child. Overcoming difficulty sometimes masquerades as success, but it's not he same.
I don't see why video games would be different. If it helps you be the hero in your story, why not? That's what we all want, isn't it?
Or maybe the real accomplishment is writing guides, in guiding others to be the hero? It's dangerous to go alone ;)
Or maybe the real accomplishment is writing guides, in guiding others to be the hero? It's dangerous to go alone ;)
Absolutely! If not for these unsung heroes, I wouldn't complete 99% of games, since I have very little sense of direction and other ADHD-related issues!
My opinion is to not have opinions about how other people enjoy their games. For myself, I'm not above using a guide but I'm also likely to just move on when it starts to feel like a study guide for a test.
Your lack of outrage is outrageous. Is this a game to you?
It's the same as those people yelling at others for not enjoying the sunset right. Everyone has their own way of enjoying what they enjoy, we just need to let them do it as long as it's not harmful.
It's a game, do whatever you want. Every achievement is already solved and completed by hundreds of people before you at least so it's not really that special for you to figure it out on your own anyway.
There have been several achievements I could only get with a guide for Forza horizon 5. A few shortcuts that were required to make it with a 3 star time. I have no issue with using guides but you do you.
Sometimes getting an achievement shows you some unique bit of content you wouldn't have seen otherwise. In those cases I am 100% for it.
Usually I tend to want to try things myself until I get extremely frustrated. I enjoy games more when I have to figure it all out myself. But at some point, when I've achieved most of the main game and I'm on to the extra stuff, I tend to look some stuff up. Some extra content like sidequests or achievements are just silly and don't really bring me any joy to solve, so I make them a bit easier by looking up parts of it.
I don't care how anyone else plays the games though. They should play a game however they like
Totally okay if the game is endless like RDR2, for example. Now, Journey, on the other hand, feels more organic to just explore the possibilities. Depends of two things for me, his much I enjoy the game and if there is another one waiting for my attention.
For me it is a balance. Getting the achievement the correct way feels nice, but I am also aware that if the achievement is too dificult to get I might lose interest in the game. Add to this the fact that achievements are in fact made by human beings that are flawed by nature and could make them unfair, I refuse to compensate for bad design with my own time and attention.
Even back before youtube guides, I used to use ASCII text guides to help when I got stuck at something. It also helped immerse me in the game I was playing to read about cool things I didn't know about. But if you don't feel like it's deserved, don't use guides. It doesn't detract from my personal experience, because I usually don't have that amount of time to put into a single game or a specific achievement.
Obviously, it's fun, but it depends highly on the game.
It was actually one of my bigger issues with FF7. You had to follow a guide very closely to get things done in that game. There was one moment where you had to trigger a cutscene, and then immediately stop and backtrack halfway around the world with no fast or convenient travel options, then go back to where you triggered the cutscene and go to the next screen to trigger the next cutscene. Nobody, anywhere, is going to do that without a guide.
Yeah, I mean, that's a very reasonable case.
If I need a guide I don't bother.
Elden ring was an exception, since I only needed 2 achievements.
I see it more as a personal question and intention than social or moral.
Given that guides exist, and you can force-unlock (Steam) achievements without installing a game, they're not a curated qualified badge system. There's no guarantees how someone achieved them.
That makes it a personal consideration, and decision how you want to design it for yourself.
Which is elevated by awareness and mindfulness. Not being victim to extrinsic motivation but making a decision on it and whether and how to achieve them, under which burden and help, broadly or achievement specifically.
As such, there should be no barriers. Guides make them accessible for more people.
If you enjoy getting the achievements and reach the point of frustration trying to get them, then yeah consult a guide. There's nothing wrong with that.
When I'm enjoying a game and reach a dead-end like an impassible door that by rights with my huge arsenal I should be able to just break down, I have no problems "consulting the townspeople" to see what particular trick the game has in mind. Sometimes the trick makes sense, sometimes it's something I would have never thought of and makes no sense. In that case I feel good that I didn't let the game waste more of my time on it.
I don't really care personally, just as long as someone enjoying the game..
Sometime, I do look at stuff online and that's if I'm stuck and feel like I tried virtually everything and for whatever reasons, it's not working. I get what you mean by you didn't feel like you earned it but I usually try keep it to the minimum to advoid getting as that same reaction