this post was submitted on 16 Oct 2023
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The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

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[–] Drusas@kbin.social 1 points 2 years ago

I know it's not the answer you're looking for, but I've played an awful lot of games, and none of them have ever done this for me. I can't imagine I'm in a tiny minority in that regard.

[–] pinkdrunkenelephants@lemmy.cafe 1 points 2 years ago* (last edited 2 years ago)

My guy, you spared those slaves lives of abject torture and misery by sinking that ship. There was nothing immoral about what you did; it arguably would've been even more fucked up to keep them alive as they would have been recaptured and put through all of that all over again. You absolutely did solve the problem explicitly by using force.

Even if it was, you had no way of knowing the developers clearly didn't take into consideration the fact that people would purposefully raid slave ships to save the slaves anyway.

Just because it didn't go as planned doesn't make what you did wrong. What matters is your intent and only your intent. Things don't have to go perfectly or even correctly for force to be justified.

🤦 Why the fuck people feel guilty for using force in such contexts is beyond me.

[–] Deiskos@lemmy.world 1 points 2 years ago* (last edited 2 years ago) (2 children)

Outer Wilds. The universe is, and we are.

One of those games where it's better to play absolutely blind. For the experience of discovery is the gameplay. You can never play it for the first time again.

[–] naticus@lemmy.world 1 points 2 years ago

Seriously! I still am on the hunt for that feeling all over again in another game or watching others experience this game for the first time. It's crazy because even the Steam description of the game is a major spoiler.

[–] CraigeryTheKid@lemm.ee 0 points 2 years ago (3 children)

I literally tried that game a month ago, and after a couple hours of flying blind in space, with a not great flight control system, having no idea where to go, it completely lost me.

Maybe I missed the point, or maybe it's an issue with me not having enough free time, but if didn't grab me at all.

[–] piskertariot@lemmy.world 1 points 2 years ago (1 children)

A few hours? Something about your post tells me that you didn't play past 22 minutes.

Call it a hunch.

[–] CraigeryTheKid@lemm.ee -1 points 2 years ago (1 children)

sorry I offended your game, oh fragile one. I even blamed myself for missing something or not having enough time. I ran around the starting area talking to everyone for about an hour, just wandering, and then finally went up into space, struggling with the controls. Landed somewhere with just a guy and a radio, ran all around there, again maybe a total of an hour after my first launch. Crashed a few times at first, of course.

[–] Zron@lemmy.world 1 points 2 years ago (1 children)

He says that because the main mechanic of the game is that the entire game resets every 22 minutes.

So you couldn’t have ran around for hours without noticing that, which is kind of the first clue as to what kind of game it is.

[–] Sigh_Bafanada@lemmy.world 1 points 2 years ago

Notably, 22 minutes from when you see the nomai statue. So the commenter could have spend over an hour in the tutorial area, and then quit before experiencing much of the actual game

It's interesting you bring up the controls, because that is one of the things that instantly grabbed me about the game. Before I even knew what was going on, I knew I absolutely loved moving around in the world. I used to spin up the game just to zip about for a half hour.

But of course everyone is different. Not every game is for everyone. I really grew to love Outer Wilds more and more over the days.

[–] Nerdybynature@lemmy.world 0 points 2 years ago (1 children)

I could never get into it either. People are so so obsessed with this game. They tell you to never look anything up, etc. I’ve tried it on mouse and keyboard, I’ve tried it on controller and the gameplay does not feel right, so I’ve never left the ground tutorial area.

[–] buzziebee@lemmy.world 1 points 2 years ago

You basically haven't played any of the game then lol. It's a long slow burn but it's absolutely beautiful. Make your way through that tutorial section and get your ship, from there it really opens up.

[–] qooqie@lemmy.world 1 points 2 years ago* (last edited 2 years ago) (1 children)

Three pretty stereotypical ones.

  1. I played diablo 1 when I was 6 years old. And you already know where this is going, but that butcher room caused me some intense fear.
  2. That moment in fallout 3 when you first leave the vault and there’s a semi cinematic experience. I was in complete awe at how beautiful the post apocalyptic wasteland looked.
  3. That first time logging into WoW original back when it first released. So much to explore and experience it felt absolutely amazing to be a part of
[–] seaQueue@lemmy.world 1 points 2 years ago

Man that Butcher fight gave teen me the sweats every time. Diablo 1 did such amazing things with atmosphere, I still hear the environmental guitar music from the demo every time I think about that game.

[–] GuyWithLag@lemmy.world 1 points 2 years ago

Subnautica; at the beginning your pod drops into the surface of the ocean, then you open the hatch and you climb out... to see an infinite expanse of blue sea under a blue sky.

That triggered so many memories for me, I had to take a minute. The color grading on that scene was on point.

One of the Quake games has a section where you get captured, then put on a conveyor belt where you see other people in front of you get mutilated, then that happens to you. That scene almost triggered a dissociative episode.

The original ending of Mass Effect 3 brought me to tears because the Clint Mansell music meshed so well with the on-screen segments, it really moved me. That said I also like the remastered ending; the latter is like the last few chapters of Lord Of The Rings, the former is like an American movie ending.

[–] UnpopularCrow@lemmy.world 1 points 2 years ago (1 children)

Doki Doki literature club. The first play through when you visit Sayori at home. If you know you know.

[–] deus@lemmy.world 1 points 2 years ago

That moment hits very hard. I knew what the game was about and it still destroyed me.

[–] Summzashi@lemmy.one 0 points 2 years ago (1 children)

Holy shit. Someone else that played VCO.

[–] RagnarokOnline@reddthat.com 1 points 2 years ago

I went through a pretty rough break-up and needed an MMO. Never had such a great time learning about history xD

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