this post was submitted on 16 Oct 2023
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The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

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[–] rem26_art@kbin.social 2 points 1 year ago

The Missing: J.J. Macfield and the Island of Memories.

I can't say why it was a profound experience for me because that would spoil the whole game, but after I finished it I just sat down and stared at the ceiling for an hour or so.

[–] SuddenlyBlowGreen@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Metal Gear Solid 5: The Phantom Pain.

The quarantine mission.

I didn't have it spolied, and I got really attached to my men.

The beginning was bad enough, but when they started saluting...

Also, Red Dead Redemtion 2, the ending. Man, that sunrise was beautiful...

(If you liked the vibe of RDR2, check out these two songs by the incredible Gavin Dunne.)

[–] Omega_Haxors@lemmy.ml 2 points 1 year ago* (last edited 1 year ago)

We all learned life lessons playing Runescape. OK, that one's a cop out. For me it was Stardew Valley. I completed the game doing the JoJa route and at the end you can use automation to do everything for you. I was just playing the game like I did up to that point, optimizing for maximum efficiency. After setting up a huge plantation of starfruits and junimo huts to harvest them for me after a few harvests of complaining about their dumb AI and other petty things, I had a realization. Oh my god. I was literally going through the exact same thought patterns that actual slavers went through.

oops! I did a slavery in Stardew Valley

Game has never really sit right with me ever since. Game developers, please consider the messages your sending through your mechanics. I don't mind having little munchkins to help harvest materials for the farm but for the love of god please have them cost a lot to upkeep. I would mod a cost of 100% of the value of the materials harvested because it really isn't about the money I just need to keep the wine casks full.

[–] Transcendant@lemmy.world 1 points 1 year ago (3 children)

No Man's Sky - Finally lifting off the planet into space for the first time reignited my love of space and the cosmos. Made me feel awe and wonder

The Stanley Parable - never had a game make me laugh till I had tears in my eyes before. This game really fucks with your perception of what is real and just how common / predictable some gaming tropes have become

[–] CoderKat@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

There's also that moment in No Man's Sky when you figure out what the story is implying. I'm being vague here to not spoil it for anyone. But it doesn't have a single point in time where you piece it together. There's a growing amount of evidence before the game outright tells you what's going on.

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[–] UnpopularCrow@lemmy.world 1 points 1 year ago (1 children)

Doki Doki literature club. The first play through when you visit Sayori at home. If you know you know.

[–] deus@lemmy.world 1 points 1 year ago

That moment hits very hard. I knew what the game was about and it still destroyed me.

[–] Deiskos@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (9 children)

Outer Wilds. The universe is, and we are.

One of those games where it's better to play absolutely blind. For the experience of discovery is the gameplay. You can never play it for the first time again.

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