The Missing: J.J. Macfield and the Island of Memories.
I can't say why it was a profound experience for me because that would spoil the whole game, but after I finished it I just sat down and stared at the ceiling for an hour or so.
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The Missing: J.J. Macfield and the Island of Memories.
I can't say why it was a profound experience for me because that would spoil the whole game, but after I finished it I just sat down and stared at the ceiling for an hour or so.
Metal Gear Solid 5: The Phantom Pain.
The quarantine mission.
I didn't have it spolied, and I got really attached to my men.
The beginning was bad enough, but when they started saluting...
Also, Red Dead Redemtion 2, the ending. Man, that sunrise was beautiful...
(If you liked the vibe of RDR2, check out these two songs by the incredible Gavin Dunne.)
We all learned life lessons playing Runescape. OK, that one's a cop out. For me it was Stardew Valley. I completed the game doing the JoJa route and at the end you can use automation to do everything for you. I was just playing the game like I did up to that point, optimizing for maximum efficiency. After setting up a huge plantation of starfruits and junimo huts to harvest them for me after a few harvests of complaining about their dumb AI and other petty things, I had a realization. Oh my god. I was literally going through the exact same thought patterns that actual slavers went through.
Game has never really sit right with me ever since. Game developers, please consider the messages your sending through your mechanics. I don't mind having little munchkins to help harvest materials for the farm but for the love of god please have them cost a lot to upkeep. I would mod a cost of 100% of the value of the materials harvested because it really isn't about the money I just need to keep the wine casks full.
No Man's Sky - Finally lifting off the planet into space for the first time reignited my love of space and the cosmos. Made me feel awe and wonder
The Stanley Parable - never had a game make me laugh till I had tears in my eyes before. This game really fucks with your perception of what is real and just how common / predictable some gaming tropes have become
There's also that moment in No Man's Sky when you figure out what the story is implying. I'm being vague here to not spoil it for anyone. But it doesn't have a single point in time where you piece it together. There's a growing amount of evidence before the game outright tells you what's going on.
Doki Doki literature club. The first play through when you visit Sayori at home. If you know you know.
That moment hits very hard. I knew what the game was about and it still destroyed me.
Outer Wilds. The universe is, and we are.
One of those games where it's better to play absolutely blind. For the experience of discovery is the gameplay. You can never play it for the first time again.