this post was submitted on 06 Nov 2025
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Gaming

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[–] emergencyfood@sh.itjust.works 10 points 5 days ago

Da Wei: gives step by step instructions only for players to ignore them and get stuck (reading is hard).

Also Da Wei: designs a fast, strong and tough endgame boss only for some psycho to hit-stun her, yeet her around the arena, kill her by fall damage and post it on Bilibili for the lolz.

[–] arc99@lemmy.world 13 points 5 days ago

Some poor bastard actually buys a Kojima game to watch the cut scenes.

[–] Klear@quokk.au 23 points 6 days ago (1 children)

I had read some posts on Usenet back then with some players saying UV wasn't as tough as they hoped it would be. (...) I thought "Oh really? Ok then. You're all dead." (...) It wasn't meant to be fair, or even finishable. I can't even get past E1M3 in nightmare. Any level with backtracking would be almost impossible.

- John Romero

[–] hopesdead@startrek.website 15 points 6 days ago (1 children)

There is a secret level in Doom II described in the biography Masters of Doom by David Kushner. It was made as a prank, where the boss had the face of one of the Johns and moved at 200% faster speed than the player. I’m not sure if this made it into the retail or shareware versions they shipped.

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[–] moakley@lemmy.world 15 points 5 days ago (27 children)

I'm all for easy difficulty options in games, but I'm never, ever going to use them. I just can't motivate myself to play if I'm not accomplishing something.

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[–] RampantParanoia2365@lemmy.world 7 points 5 days ago* (last edited 5 days ago) (4 children)

I really don't feel like copying that name on my phone. What game does the 3rd one make?

Also, I'm playing Stellar Blade, and I'm not sure I'd ever get through it without Easy mode.

[–] PumaStoleMyBluff@lemmy.world 10 points 5 days ago
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