this post was submitted on 04 Nov 2025
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[–] Yots92@lemmy.world 1 points 1 day ago

🥱

Give me a proper remake of Koudelka or Galerians, and make Fighting Layer (1998) available officially, who cares about this uninspired slop.

[–] echodot@feddit.uk 16 points 6 days ago

You have to be pretty deep in the Kool-Aid to think that ubisoft has "taken risks" with Assassins Creed.

[–] PieMePlenty@lemmy.world 7 points 6 days ago* (last edited 6 days ago) (2 children)

I dont see it. Mario is a forever brand that is handled well. Sonic is a forever brand that is handled a little less well, but its hanging on. Ubisoft had a forever brand, possibility with rayman, but handled it like shit. Forever brand is a mascot and something that associates with the company. AC is an open world action game with little relatability between each title. What is AC's character? What distinguishes it from FarCry?

[–] MojoMcJojo@lemmy.world 5 points 6 days ago

Sneaky wrist knives + parkour, the franchise.

[–] Ashiette@lemmy.world 2 points 5 days ago

It's been a while, but Rayman Origins and Legends were pretty solid titles.

[–] zecg@lemmy.world 7 points 6 days ago

Sure, it's a forever brand, can't wait for it to be forever shelved after someone buys it as a piece of Ubisoft's corpse.

[–] spaciouscoder78@lemmy.ml 5 points 6 days ago

Syndicate is the last AC game that felt like AC and that’s where my Assassins creed journey ends.

I’ve tried origins but I found it to be a mess and I didn’t like it at all

[–] TigerAce@lemmy.dbzer0.com 3 points 6 days ago

They killed it after black flag, it has been a flop every single time. Only origin was a bit fun.

[–] olafurp@lemmy.world 3 points 6 days ago (2 children)

I really liked the first AC game but when I played Odyssey I was disappointed. Beautiful game, fun mini-games, nice subsystems like upgrading the ship and whatnot. After the initial couple of hours I started to feel like everything is a chore.

Need a map? No way to buy, you have to run/ride and climb the chore tower.

Want to use equipment? Grind chore for the XP to meet the level requirement.

Want to beat a quest handed to you early? Grind XP

Want to complete side quests? All of the boilerplate fetch/kill quests.

Just please, give me a starting weapon that's good enough and I can just stealth kill my way through the main quest. Also, just allow me to buy the map.

[–] brucethemoose@lemmy.world 3 points 6 days ago* (last edited 6 days ago)

Want to use equipment? Grind chore for the XP to meet the level requirement.

Want to beat a quest handed to you early? Grind XP

Want to complete side quests? All of the boilerplate fetch/kill quests.

I mean this respectfully, but you were holding it wrong.

First off, Odyssey was too big, but I enjoyed it! The voiced side quests were great, especially those heavily involving Kassandra. The Atlantis DLC was sublime. But:

  • You don’t worry about equipment beyond your level!

  • Leave future quests in the journal!

  • Fetch quest? If you’re bored, skip it! TBH I Cheat Engined some money in.

Odyssey requires no grinding, as it has waaay too much filler as is. It is a game that's utterly miserable if you give into completionist impulses, but pretty neat if you don’t.

…Don’t get me wrong, I didn’t particularly enjoy the combat, and the main story is so dull I don’t even remember it, aside from the Atlantis bits. It’s not a masterpiece. But I remember the experience of trekking across Greece quite fondly.

After the initial couple of hours I started to feel like everything is a chore.

Exactly. I don't know what I expected, but that was my experience as well. The game more or less told me this:

"Hey, did you enjoy the first chapter? Well guess what? We're going to throw that at you x20 with the occasional plot beat thrown in for variety. Have fun!"

For the obvious boatload of cash poured into Odyssey's development, I feel like half as much game done twice as well would have been a better experience. Instead, we get something that is seemingly padded for play-time, in the same way a 4th grader adds extra blank lines to hit the required page count on a book report.

[–] NoForwardslashS@sopuli.xyz 106 points 1 week ago (2 children)

"Forever brand" really has "forever chemicals" vibes.

[–] ZoteTheMighty@lemmy.zip 3 points 5 days ago

"This franchise will never have a meaningful conclusion, but I hope you gave up on that nonsense by the end of Black Flag"

[–] makyo@lemmy.world 7 points 1 week ago

That and the risktaking bit give the headline two rofl’s

[–] Visstix@lemmy.world 88 points 1 week ago (1 children)

"The Assassin's Creed franchise evolved into the household name it is thanks to rare, or at least rare-among-AAA, support for risk-taking at Ubisoft"

Fucking lol.

[–] BreadstickNinja@lemmy.world 41 points 1 week ago (3 children)

"No, no, hear me out. It's exactly the same game. The same thing we make every single time. But this time, it's in... Egypt."

"Holy shit! What a maverick! Who is that guy? I like the way he thinks. Give him a corner office and the same budget we gave the Greece one!"

It’s exactly the same game.

This is what kills me. There's so much squandered potential in AC with this kind of thinking. Instead, Ubisoft just wants to be EA by re-selling the same game every year, but doesn't have the sports licenses to pull it off.

[–] ampersandrew@lemmy.world 16 points 1 week ago* (last edited 1 week ago)

The Egypt one was definitely one where they changed it a lot. So much so that I no longer enjoyed playing them.

[–] med@sh.itjust.works 6 points 1 week ago (2 children)

You know what I would buy? Hitman set in ancient Egypt.

Infiltrating a workgang forced to build a pyramid, putting a spitting cobra into a nasty enforcer's chamber pot because he owes the Potiphar some serious myrrh?

Sign me up.

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[–] brsrklf@jlai.lu 56 points 1 week ago* (last edited 1 week ago)

Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.

Wait, no, those are not the bad ones. You know the bad ones because they've worked for toothpaste companies.

[–] ObamaBinLaden@lemmy.world 52 points 1 week ago (9 children)

Assassin's Creed's shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says

Literally everyone and their mother could have expected this change. It's literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.

[–] TronBronson@lemmy.world 1 points 6 days ago

I feel like Nintendo 64 was the real OG adapter of open world RPGs. The success of Mario 64 and legend of Zelda had already proven the genre wildly profitable

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[–] amol@piefed.social 46 points 1 week ago

Ubisoft has practically only produced confusing Open World games of the same IPs for the past decade. My definition of risk and innovation is slightly different 😅

And that’s just because Open World games are easy to mass produce. You just change assets and few minor things and reuse more or less the whole game

[–] rustydrd@sh.itjust.works 30 points 1 week ago* (last edited 1 week ago) (1 children)

The Assassin's Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.

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[–] Furbag@lemmy.world 21 points 1 week ago (1 children)

Ubisoft took one risk back in the mid-late 2000s and have been riding that safety wave ever since with asscreed. They're not the last people who should be pointing fingers at other publishers for playing it too safe and releasing formulaic games, but damn if they aren't next-in-line for that honor.

[–] Ashiette@lemmy.world 2 points 5 days ago

Seeing the success of Prince of Persia, it wasn't much of a risk...

[–] itkovian@lemmy.world 19 points 1 week ago (2 children)

Assassin's Creed is about equivalent to Colgate, I guess.

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[–] SpaceNoodle@lemmy.world 18 points 1 week ago (2 children)
[–] Damage@feddit.it 4 points 6 days ago

C'est frainçaise

[–] joyjoy@lemmy.zip 16 points 1 week ago (1 children)

Looks like the title got cut off.

"Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies"

[–] SpaceNoodle@lemmy.world 7 points 1 week ago (1 children)

And the title should have been much shorter.

Yup, it should be "Ubisoft claims Assassin's Creed games are innovative."

[–] yunglucifer@lemmings.world 15 points 1 week ago (3 children)

Weird, Assassin's Creed died with 2 when they fired the creator.

[–] RightHandOfIkaros@lemmy.world 19 points 1 week ago (5 children)

Okay but Black Flag slapped. Maybe not as an AC game per se, but Black Flag was still a greater game.

[–] halcyoncmdr@lemmy.world 9 points 1 week ago

Black Flag was a mediocre Assassin's Creed game, at best. It was a phenomenal pirate game

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[–] Blaiz0r@lemmy.ml 8 points 1 week ago (1 children)

Is that why the third one never concluded the series as it was originally intended?

[–] MaggiWuerze@feddit.org 7 points 1 week ago

Probably more to do with boatloads of money to be made

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[–] RightHandOfIkaros@lemmy.world 12 points 1 week ago* (last edited 1 week ago)

Most self-aware Ubisoft employee quoted in post title

[–] ClockworkOtter@lemmy.world 12 points 1 week ago (1 children)

Controversial opinion: I like comfort games these days.

The first AC came out when I was in high school, and my one of my favourite bands for a good few years released their first album around then as well. I may not have as much time or love for either now, but I still get a nice buzz when I engage with a new release - especially when it does something a bit different (even if not revolutionary) compared to previous ones.

[–] XeroxCool@lemmy.world 16 points 1 week ago

Life's too short to avoid something you actually enjoy just because other people told you it's not good enough.

[–] nullpotential@lemmy.dbzer0.com 11 points 1 week ago (1 children)
[–] afaix@lemmy.world 9 points 1 week ago

Like gamepass, but tooth

[–] SCmSTR@lemmy.blahaj.zone 9 points 1 week ago

You know how in tv shows or movies in the 90s, there were always a pair of villains or goons that worked for the main villain and were comic relief? Like the Jessie & James pair in Pokemon or the two guys in power rangers or whatever I'm thinking of.

Remember how occasionally, like if it were two guys, they'd fight between the two of them, on-screen?

I don't know why this memory popped up. Curious...

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