this post was submitted on 14 Sep 2025
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Linux Gaming

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[–] brucethemoose@lemmy.world 9 points 1 day ago* (last edited 1 day ago) (1 children)

I used to “cheat” in Mass Effect 3 CooP, using cheat engine to buy those weapon/character crates en masse.

Screw that grind. It was such a sublime MP game EA bolted the absolute stupidest loot box system to. Everyone in the platinum tiers did it; it didn’t hurt anyone’s experience. That game was so good everyone played for the sake of the game anyway, not the trickle of unlocks.


As a side “cheat”, I used to host modded public lobbies with crazy mixes of enemies, like all banshees one wave or “ranger” swarms of scions+ravagers another and such. A few players left, but the most common reaction was “holy shit, this is mad” and players stayed for the fun.


…I guess what I’m saying is, screw malicious cheaters.

But I also don’t like the idea of locking out modding either, or enforcing particularly asinine P2P schemes. I suppose the kind of MP games even conducive to modding don’t really exist anymore though :(

[–] Truscape@lemmy.blahaj.zone 3 points 10 hours ago* (last edited 10 hours ago)

I mean they do try to lock down the client, but the thing is the majority of anger comes at cheaters in games that are designed to have players compete against another, like CounterStrike, The Finals, RUST, COD, Battlefield, etc...

Community servers and co-op games that don't have the same structure usually have less problems with that sort of thing. I haven't played Mass Effect 3, but if it's a co-op game I'd imagine players would be more okay with it (especially if you explained what you're doing) compared to something like a CS2 competitive match.

(Also some games like RUST make a clear distinction between official, community, and Modded Servers, and allow the host to pick their own rules. You could find a modded or community server that allows that sort of behavior, for instance.)

Edit: also, there are games with intentional modding implementations for co-op and server multiplayer play, like Project Zomboid.

[–] Fedizen@lemmy.world 7 points 1 day ago

Cackling. Cheaters can eat sand. l

[–] MystikIncarnate@lemmy.ca 56 points 2 days ago (18 children)

I was blissfully unaware, probably because I'm not cheating scum.

Couldn't have happened to a better community of people.

Fuck cheaters.

IMO, cheating is just taking away all the fun of the game. The cheater didn't have to get gud to be able to win, and the victim is denied any recourse or any fun in playing the game. Bluntly, I have absolutely no sympathy at all for these kinds of people. If you suck at the game and need to use cheats to win, maybe don't fucking play it competitively?

There's a reason I've kept my counterstrike antics to private games among friends and local matches against bots. I have no interest in larder boards. I just want to have fun. Dying over and over before you can even do any damage, isn't fun.

If you're a cheater, get wrecked.

Bravo valve. Bravo.

[–] Eufalconimorph@discuss.tchncs.de 12 points 2 days ago (1 children)

I never cheat in multiplayer. But if a single-player game has a "hacking" minigame, I'm absolutely loading up Ghidra & GDB and figuring out how to actually hack around it. Pretty much always harder than just playing the minigame, but more fun.

[–] Duamerthrax@lemmy.world 4 points 1 day ago

oh god. When I played System Shock 2 for the first time, I couldn't figure out how the hacking puzzles worked. I look up guides and asked for advice. Got told to gitgud by someone who didn't play the game, then got told they were pure rng guided by the hacking stat. I saved scummed that shit. Don't present me with something that looks like a puzzle, but isn't.

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[–] mariusafa@lemmy.sdf.org 4 points 1 day ago

LETSGOOOOOO CS2 VIABLE AGAAAIN

[–] billwashere@lemmy.world 26 points 2 days ago (1 children)

I don’t generally have a problem with anti-cheat mechanisms except when they require things like secure-boot or allowing me to do what I want with my machine.

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[–] renegadespork@lemmy.jelliefrontier.net 181 points 3 days ago (1 children)

And they did it without installing root kits on our computers.

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[–] OboTheHobo@ttrpg.network 270 points 3 days ago* (last edited 3 days ago) (7 children)

I really hope valve can get VAC into a good space so it can be an example of doing anti-cheat well without having to be a rootkit. Looks like we're heading towards that point. Hopefully this change will last

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[–] hperrin@lemmy.ca 149 points 3 days ago (26 children)

Ha! Get fucked, losers. Cheaters ruin the fun for everyone, so I hope every last one gets permabanned.

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[–] Evil_Incarnate@sopuli.xyz 207 points 3 days ago (36 children)

I've often thought that the cheaters should be simply shadow banned, and only match with other cheaters. Let them play against the other cheaters and see how well they do.

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[–] Mwa@thelemmy.club 37 points 2 days ago (3 children)

Finally, VAC is a good anticheat, and that works without running deep into the kernel.

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[–] Cyberflunk@lemmy.world 7 points 2 days ago (1 children)

til there's a cheat economy. Had no idea

[–] Holytimes@sh.itjust.works 2 points 1 day ago

It's a multi billion dollar global industry. Lol

[–] PieMePlenty@lemmy.world 56 points 3 days ago (1 children)

I did finally win a match in CS2 after a long loss streak.. it was definitely because everyone else was always cheating... not because I'm shit...

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Wonder if they are setting up a DeadLock reveal soon and wanted to make sure no one can cheat on it

[–] jjjalljs@ttrpg.network 64 points 3 days ago (24 children)

Hypothesis: people who cheat in video games are scum bags in other aspects of life. I wonder if anyone's done a study on that. I feel like the kind of person who has to cheat in video games is a broken sad sack.

[–] rdri@lemmy.world 1 points 1 day ago

Counter (simplier) hypothesis: people who don't care about how they negatively impact other people's experience are overall scumbags.

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