1: You've never owned a video game in your life, unless you were the owner of the copyright, you possessed a licensed copy (including physical copies). That has to change before any other real concrete changes can occur.
2: Online video games are a totally different beast over single player games. Besides direct competition with themselves, there has to be a sustained effort to maintain those servers, while also staying beholden to the copyright holders.
- Look at Project 1999 EverQuest (a "classic" server for a 26+ year game). It almost never reaches 2000 concurrent players, and that requires permission from Daybreak to run as intended. The Hero's Journey is a different EQ project that is in litigation with Daybreak right now. Project Quarm has been reticent about keeping its servers running during the THJ legal proceedings.
As much as we might want to keep games alive for posterity, we have to figure out a process for online games, and that seems like it's gonna be a massive uphill battle.