Horizontally I'm fine with how big games are. They should grow vertically, and I wouldn't mind 6 times the depth.
What do I mean by that? I have no idea. Maybe you people have
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Horizontally I'm fine with how big games are. They should grow vertically, and I wouldn't mind 6 times the depth.
What do I mean by that? I have no idea. Maybe you people have
I'd interpret vertical content growth as content per area, deep story lines, stuff like that. It's a common enough comment, see e.g. MMO players complaining about "content drought".
A cyberpunk game that takes place entirely in a replica of the Kowloon walled city would be cool as fuck. Just as much map "area" as fallout 4 but packed into a 1 mile cube.
I was nodding along in agreement but now that you mention it I also didn't really know what you were saying
I actually might like a game that big... If it were actually a game that big. Starfield is a perfect example of pointlessly big but full of nothing. A game with the depth and complexity of some of the best cities in Bethesda games but EVERYWHERE instead of just a few select cities with barren wastes in between like a real world has might be incredible and be the last game I play for the rest of my life.
But that's not currently possible and all we can do right now is the fake BS where everything is empty but the map is BIG.
Counterpoint. Mordor II.
It's not an open world, but Mirror's Edge is a great game.
Wasn't the second game open world tho? But that might be the reason it lost its charm for me.
Yes, it was. But EA ruined it with their launcher, so you can't play it on Linux.
The biggness doesn't matter as much as how much there is to do in a meaningful and rewarding way.