Man, I'm trying, but so far Indiana Jones and the Great Circle feels like "Homework the Game."
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I remember one of the first objectives was cleaning up the museum. I just thought to myself, "really?"
A tip I can give you is that the game never actually forces you to play stealth. You can literally kill all the fascist/Nazis you see, and progress normally. I played on hard combat mode, and just killed my way through the game, playing stealth only on parts that were swarming with enemies, and only for a little while, after knocking down some enemies and stacking some guns, it was all Rambo's action.
But even the combat hasn't been exciting. I grab a stick, hit a guy, grab another stick, repeat. The combat is just another way the game slows you down. I'll plug away a little longer in hopes of plot or excitement, but thus far pushing up every time I open a new door just seems unnecessary.
100% can confirm. The game is carried by nostalgia alone.
It's obviously a game made for people who like the movies, but it's a very solid standalone game even if you remove Indiana from it. Good puzzles, nice action, great voice acting, good levels/environments. The one thing I learned after finishing the game though is that the secret "ending" is not worth the effort. Just play the story and the game at your own pace, and then look up the secret ending after you're finished.
Different strokes for different folks I guess. The puzzles are DA Inquisition levels of dumb, the level design is OK in the more open areas but there's the frequent feeling the game is a walking sim in the more linear ones and the action is trash, just absolute trash, even MGS1 on PS1 had more aware enemies, it's laughable in 2024 the AI is worse than 30y ago. This game would have been panned were it not for the indy tie in.
On the positive side, the voice acting is top notch and the writing is OK, I like the dynamic between villains. The looks are great but the level design really squanders the great graphical fidelity.
I love Indiana Jones BTW, I can probably recite Raiders line by line, maybe that's why this didn't gel with me.
Did you play with hard exploration turned on? I felt that hard exploration + hard combat is probably the best way to play. Puzzles were not incredibly complicated, but some of them did have that "aha!" moment (from the words of GMTK). The enemies were indeed a bit dumb, but I felt like that was part of that Indiana Jones movie charm (most of Indy's villains in the movies are really dumb, case in point, the guy that steals the golden idol just to die five seconds after betraying him).
No way. To me it felt like a solid answer to the likes of Uncharted and Tomb Raider leaning too much on combat. The light immersive sim stuff is a great answer to the linear versions of their stealth sequences, and while I'm not the biggest fan of the movies, they chose the right ways to adapt the appeal of them into game mechanics, not unlike Batman Arkham.
Yes way, boring game
I thoroughly enjoyed it. Came out of nowhere and was some good entertainment for a few days. 100% completed it.