This is an automated archive made by the Lemmit Bot.
The original was posted on /r/games by /u/kevryan on 2024-11-24 05:02:08+00:00.
Steam:
About the Game
Contraption Maker is a modern update in the spirit of The Incredible Machine.
It is 50% off right now on Steam.
There is also a puzzle pack: “Incredible Puzzles Pack” available which has 160 puzzles that are very similar to the puzzles that I originally made for The Incredible Machine.
- Has over 200 different parts and critters.
- Comes with 196 Puzzles and also an additional 54 Tutorial Puzzles.
- Create puzzles and contraptions in the Maker Lab.
- Share puzzles and contraptions and download what others have created.
- Use the built-in JavaScript editor to make your own mods and games using the Contraption Maker physics engine.
- Download mods made by the community.
- Create contraptions online at the same time with up to 7 other players in a shared contraption.
- I added another group of new parts (Math Blocks) to the game a few months ago.
About Me
I've been making computer games in 6 different decades now: 1970s, 1980s, 1990s, 2000s, 2010s, and 2020s.
First games were in high school on an 8kb Wang computer in BASIC.
After saving up money from summer jobs, I finally could afford an Apple II and started making games on it – 6502 machine code. Couldn't afford an assembler at first so just typed in the 6052 hex codes - remember many of them - $4C is JMP - $20 is JSR - $60 is RTS.
Then started up Dynamix with friends and made games for Electronic Arts, Activision, and Sierra. EA was kind of fun because it wasn't really big back then. They had a Marble Madness machine because Will Harvey was doing a port of it for the Amiga. Finally got to final scene and won without having to spend any quarters.
Bobby Kotick was my roommate at one of the EA Artist Symposium things. This was before he bought Activision and before the Game Developers Conferences (which have become huge nowadays). Had interesting late night talks.
Now I'm doing a mixture of working on my own games and helping friends with dev on their games.
It is still fun and I think I have a few decades of gamedev still left in me.