this post was submitted on 31 Oct 2024
26 points (96.4% liked)

Games

16822 readers
1147 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 
top 5 comments
sorted by: hot top controversial new old
[–] redhorsejacket@lemmy.world 4 points 3 weeks ago (3 children)

Any playersof CoC willing to chime in on the key differences which push that game into a more investigative space than your typical DnD style dungeon crawl adventure? I mean, I assume there are things like a sanity mechanic, as well as an emphasis on player fragility, but I'm curious if there are other systems at play which separate the two RPGs even further.

[–] Tuxman@sh.itjust.works 8 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Just to add to that answer, I’d the biggest difference is the grim powerlessness. The players can barely delay the inevitable and most will probably die in the process.

There are way more skills aimed at investigations, and the goal are often more aimed towards a McGuffin that solves the issues, or sometimes the goal is simply to just be able to leave in one piece and hope someone else cleans the mess 😅. (There’s actually a fan story adapted into a RPG called « Delta Green » where you play a secret military tasked with dealing with mythos threats)

As D&D is the epic hero’s journey where Gandalf saves everyone at the last minute, CoC is the horror thriller where the protagonist dies, only a rando side character survives and walks off screen as the dead monster opens its eyes again just before cutting to black.

[–] Potti@lemmy.world 3 points 3 weeks ago

There is also a additional "Pulp" ruleset that turns Player Characters from normal Humans into "Heros" giving them more of an ~~edge~~ chance in actually fighting off the Horror, Combat is still very brutal and death is always very close, same as insanity

[–] kim_josh_il@lemmy.world 6 points 3 weeks ago* (last edited 3 weeks ago)

From the few times I've ran it, it focuses more on a case or problem that seems more of this world (e.g. a missing person, a murder, theft). As the investigators dig more into the case, things get more weird (rituals, weird people, hints of magic etc.). The climax is typically a major event that makes no sense to normal logic like a sacrifice taking place to an Eldritch horror or seeing a monster and running. There's a lot of failure that happens to the investigators as it is very hard to roll well in things you're bad at (which is more realistic in my opinion) and it uses a percentile dice system. Library use skill is bad? Can't find the book that just might save your life at the climax. Combat is typically avoided for that reason as taking half your HP as damage knocks you out or worse. Getting stabbed once might lead to you dying very quickly. All this is happening while the investigators are trying to deny the weirdness that is going on to prevent going insane (which today affects gameplay and can yield interesting roleplay).

Overall, it's a different system in which the investigators struggle to survive and realize how insignificant they are to the universe with fun roleplay. Four out of five tentacles, would recommend.

Edit: minor spelling mistakes

[–] iAmTheTot@sh.itjust.works 0 points 3 weeks ago

Well, yes, frankly pretty much everything from the ground up. The list of ways in which they are similar would probably be shorter.