this post was submitted on 25 Jul 2024
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Hello everyone, I have a 6600XT and I am just recently approaching these technologies. Everything I read on the web and on yt seems to contradict itself.

This is what I understand:

  • FSR (and Super res): it's upscaling and you can use it to make a game smoother (so technically I could go from 30 to 60 fps)?
  • AFMF is a frame generator so technically it's a win-more-condition, if I have 60 fps I can do better, but it doesn't improve something that isn't already fluid.

That said beyond the fact that FSR 2 (on Baldur's Gate 3 for example) makes everything a bit grainy and blurry compared to native resolution, I did this test:

BG3 on an ultrawide screen at 2100x900 high details, native runs me at 43 fps.

FSR2 (quality) + AFMF: I get 190fps

But 190fps goes beyond the 75Hz of my Freesync monitor. And the frame cap in game seems to turn off. Radeon Chill cannot be enabled, so is there a workaround? Other than using custom drivers like R.ID, which seem to be stuck at the March release?

But it really makes sense for soft pacing single player to have all that FPS without a frame cap? Do I understand well the case-scenario where I should use one or the other tech?

Thanks

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[–] Contramuffin@lemmy.world 1 points 4 months ago* (last edited 4 months ago)

It's confusing because both AMD and Nvidia call both frame gen and upscaling as the same thing.

Upscaling: GPU renders game at low resolution (eg, 720p), and then (semi) smartly guesses what's in the pixels that weren't rendered. You get improved framerates because the GPU is doing less work per frame. The downside is typically that the image is typically a bit blurrier, and depending on how the GPU guesses the missing pixels, you might also get ghosting, which is where moving objects leave a smear trail behind them. The general consensus is that if you plan to use an upscaler, you should only use the highest quality mode on the upscaler. Any lower and the blurring becomes too significant

Use when:

  • your GPU isn't powerful enough to drive your monitor at its native resolution (ie you were going to run the game at a lower resolution anyways)
  • your game isn't running as fast as you'd like, but turning down the settings would result in too noticeable of a drop in visual quality
  • your game doesn't support your monitor's native resolution (common in older games)

Do not use when:

  • you could turn down the settings and still be satisfied with the visual quality

Frame gen: GPU renders a frame, holds on to the frame, renders the next frame, and then guesses at what happened between the two frames. The framerate is improved because the GPU is inserting an entirely guessed frame in between every rendered frame. The downside is that because the GPU has to hold on to a frame, the latency is increased. More specifically, the time between when you move your mouse and when your camera moves will be increased with frame gen.

Use when:

  • your game isn't latency-sensitive (eg puzzle games, strategy games, some adventure games)
  • you have a high refresh rate monitor (higher refresh rates typically lead to less added latency)

Do not use when:

  • your frame rate (without frame gen) is below 60 fps (added latency becomes too noticeable)
  • your game is latency-sensitive (eg competitive multiplayer games)

Terminology:

  • AMD FSR 1: semi-dumb upscaler

  • AMD RSR: literally just FSR 1

  • AMD FSR 2: semi-smart upscaler

  • AMD FSR 3: very slightly smarter upscaler than FSR 2, and comes with semi-smart frame generation

  • AMD AFMF: literally just the frame generation part of FSR 3, but slightly dumber

  • nVidia DLSS 1: semi-dumb upscaler

  • nVidia NSR: literally just DLSS 1

  • nVidia DLSS 2: semi-smart upscaler

  • nVidia DLSS 3: smarter upscaler than DLSS 3, and comes with semi-smart frame generation

  • Intel XeSS: semi-smart upscaler