this post was submitted on 20 Oct 2024
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[–] SidewaysHighways@lemmy.world 8 points 18 hours ago

I think I wanna fire up Morrowind!

[–] Ephera@lemmy.ml 44 points 1 day ago (5 children)

The Magic System was simplified, but was made more reactive with things like igniting oil spills

Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you'll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that's it, the fun is over, the joke is told, that's all you can do with oil spills.

I'd also really like to know what other examples there are of it being more reactive. You can't freeze the ground to make enemies slip. You can't zap a river to fry some fishes. You can't set fire to wood.

It really feels like some dev thought to themselves, we've got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we've made the magic system more reactive or some shit.

[–] jjjalljs@ttrpg.network 2 points 17 hours ago (2 children)

The larian games have some interesting interactions beyond just oil. You can make people slip on ice.

The old Magicka game also had some fun interactions that more games could learn from.

[–] Stamau123@lemmy.world 3 points 13 hours ago

I think they were talking about skyrim

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[–] SplashJackson@lemmy.ca 4 points 16 hours ago
[–] SorteKanin@feddit.dk 7 points 19 hours ago (22 children)

So aside from Baldurs gate 3, who's actually making good RPGs these days?

[–] jjjalljs@ttrpg.network 8 points 17 hours ago

For a generous definition of "these days", check out the pillars of eternity games. They're very good and clearly a love letter to Baldur's gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.

There's also that solasta game that's DND 5e but on a smaller budget from a few years ago.

[–] vaultdweller013@sh.itjust.works 6 points 19 hours ago (1 children)

Inexile though its been a bit since wasteland 3 and owlcat games.

[–] criss_cross@lemmy.world 4 points 18 hours ago (1 children)

I've been wanting to check out Rogue Trader now that that's out. I loved Kingmaker and Wotr from Owlcat (with the caveat that I always disable the crusade and kingmaking modes...)

[–] vaultdweller013@sh.itjust.works 4 points 18 hours ago (1 children)

Its pretty solid but... limited. You can tell just by looking at the map that they intend to fill it out with DLC over the next couple years. Which is honestly on brand for a TRPG based game especially a games workshop IP.

Is it bad that I dont consider it all that bad since expansion modules have been a thing in RPGs for decades and DLC are just a further evolution therein?

[–] criss_cross@lemmy.world 2 points 16 hours ago* (last edited 16 hours ago) (1 children)

As long as the base game justifies the price I don't mind as much. I thi the practice is worse when you don't get a full story and it feels like "pay 40 dollars to see the end!"

I usually catch these on sale anyway. I'm the worst type of customer for Owlcat for sure.

[–] vaultdweller013@sh.itjust.works 3 points 15 hours ago

Oh its fine on that front, id say it probably has a out as much content as Pillars of eternity. Though I do suspect they will give more endings in time, but that is moreso owlcat being full of perfectionists than anything else.

[–] Eiri@lemmy.ca 2 points 19 hours ago

Falcom usually doesn't disappoint.

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Oof. I liked character stat screen in morrowind. I hate tjat newer bethesda games hide it.

[–] moon@lemmy.cafe 18 points 1 day ago (1 children)

Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.

[–] NoForwardslashS@sopuli.xyz 11 points 22 hours ago (5 children)

Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I'd rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren't the boring part.

[–] ampersandrew@lemmy.world 7 points 19 hours ago

This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.

[–] Toofpic@feddit.dk 6 points 21 hours ago (1 children)

The last time I felt that wad in Morowwind

[–] overload@sopuli.xyz 8 points 20 hours ago* (last edited 20 hours ago)

Tell me about it. Skyrim for all its accolades kind of fails as an RPG in the sense that your character can do pretty much everything, but your run speed/jump height is static.

Increasing health/magic/stamina was a really lame way to handle levelling IMO.

It would be a shame if they streamlined the RPG systems even more for TESVI

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[–] mindbleach@sh.itjust.works 23 points 1 day ago (1 children)

Skyrim turning star-signs into shrines was a brilliant move. Didn't oversimplify their effects, didn't put the quiz before the lesson, didn't give you any reason to delete a character and start over. And by making them in-world objects, at disparate locations, you couldn't just open a menu and rewrite yourself. So much streamlining, especially in the Elder Scrolls, paves over interesting systems in the name of approachability. But occasionally they nail it.

[–] Comment105@lemm.ee 7 points 19 hours ago (1 children)

Skyrim had good, smart devs. Starfield didn't. Skyrim 2 won't.

[–] SplashJackson@lemmy.ca 2 points 16 hours ago (1 children)

Skyrim 2 is just Oblivion 3

[–] Comment105@lemm.ee 2 points 14 hours ago (2 children)

Oblivion is just Arena 3 which means Oblivion 3 is just Arena 6

[–] taladar@sh.itjust.works 1 points 12 hours ago (2 children)

Oblivion is actually Arena 4. Arena, Daggerfall, Morrowind.

[–] Comment105@lemm.ee 1 points 11 hours ago

Daggerfall doesn't count.

[–] SplashJackson@lemmy.ca 1 points 12 hours ago

Uh but actually Redguard 2

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[–] hoshikarakitaridia@lemmy.world 6 points 1 day ago (1 children)

Good to know they keep going their own way. We got more than enough carbon copy games nowadays, always excited for something unique.

[–] Gold_E_Lox@lemmy.world 27 points 1 day ago (12 children)

are you suggesting that the elder scrolls series, specifically the next one coming out made and published by bethesda/ microsoft, is going to be unique?

[–] TachyonTele@lemm.ee 9 points 21 hours ago

Uniquely bland and devoid of any soul.

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