this post was submitted on 12 Oct 2024
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[–] kaffiene@lemmy.world 6 points 5 months ago

OMFG can they not learn anything?

[–] RightHandOfIkaros@lemmy.world 5 points 5 months ago (1 children)

It makes sense. It would be pretty costly to train everyone there on a new engine and tweak the new engine enough to play nice with the kind of games they want to make.

[–] vasametropolis@lemm.ee -1 points 5 months ago (4 children)

I mean it is, but it might be less costly than continuing on the proprietary engine. CD Projekt and Halo both cut their losses and moved to UE5 as a compromise moving forward .

If CD Projekt, creators of one of the best RPGs of the last 20 years, thinks they can benefit from an engine switch I’m inclined to think they might be right.

[–] RightHandOfIkaros@lemmy.world 2 points 5 months ago* (last edited 5 months ago)

The problem with Halo is that 343 didn't keep a lot of the people that actually knew how to use the Blam/Slipspace engine. They didn't want Bungie employees working there. So of course they were going to switch to Unreal. Now Halo is going to have the same bad performance problems all the other games that use Unreal have been having lately.

A big benefit of using a proprietary game engine is that the development studio does not need to pay a yearly fee per person for a game engine license every year that a game is in development. That gets very expensive very quickly. Both 343 and CD Projekt have a lot more money behind them now than they did 10 years ago, so they must think the huge financial loss is somehow going to please investors. Because at the end of the day, for both companies its all about pleasing the investors, not gamers.

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[–] Nuke_the_whales@lemmy.world 3 points 5 months ago (1 children)

Ubisoft is worse. I swear, AC mirage has the same issues, glitches and bugs that it has had since the first game. Switch the engine and rebuild from the ground up already. Stop releasing the same game reskinned

[–] Appoxo@lemmy.dbzer0.com 1 points 5 months ago

We have seen how that ended on Halo Infinite...

[–] Zozano@lemy.lol 2 points 5 months ago

Bethesda, my hand is perfectly tuned for my dick.

That doesn't mean it's preferable to a moist orifice.

[–] Mandy@sh.itjust.works 2 points 5 months ago

Perfectly tuned my bubbley ass bro

Just give this over two decades old crypt of an engine up already

[–] jonsnothere@beehaw.org 2 points 5 months ago

I do think they have a point: there's not many other engines I can think of that are quite as 'tangible' as theirs. Every object has its physical place in the world and can be picked up, manipulated,... in a way that's unlike other engines where the world just feels more static.

[–] RQG@lemmy.world -5 points 5 months ago (1 children)

Perfectly tuned is not the right environment for creativity.

[–] switchboard_pete@fedia.io 1 points 5 months ago

"perfectly tuned" means their game engine is coupled to their game design, which yeah, more or less makes genuine creativity impossible

not to mention the psychological factors, like the hurdle of convincing higher ups to try something new when simply not doing that is 10x less work

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