That's what I like about raid bosses in Star Wars: The Old Republic where the difficulty changes most of the boss mechanics
Gaming
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
That would be great for me since what I hate about raiding in MMOs is precisely that bosses feel more like a puzzle than a skill check with various moments of instakill if you didn't figure out what to do in under 30 seconds.
Castle crashers was my first experience with this. Atleast they added some new boss mechanics though
I like XCOM for that. They designed the game around the hard mode and made it easier for the other modes.
I totally agree. It's one thing to just decrease the enemy health, but you can decrease their damage or aim like stormtroopers. On top of that, research, recovery, and build times can be decreased or resource costs and income adjusted. There are so many ways to make the game easier or harder.
Ghost of Tsushima on Lethal is perfect
call of duty flashbacks incoming!