Worse. All games used to let you create your own servers to play with friends. That's basically gone.
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Not just that. People wonder why online games are so toxic, overly competitive and filled with cheaters. Matchmaking is the reason.
You don't have to be nice because chances are you're never going to play with those people again. All other matchmade players are just glorified bots, they're completely dehumanized. That means shitheads can act like shitheads without any repercussions. Compare that to community servers where the admin will ban you if you're an asshole. You even end up making friends because the same people will visit the same server.
And what's your purpose for playing when everyone you're playing with are glorified bots? Well your focus turns on you which in turn means your main metric of fun becomes your own skill. Since you can directly measure your own skill you look a things like wins/losses and kdr. You start to focus on things that correlate to competitive play and if the matchmaking is skill-based the game actually pushes you into sweats as the goal is to get you to a statistical 50% winrate. Now compare that to community servers where you're not pushed into sweats, the overall skill of players stays largely the same and because you'll be playing with people you know there no need to focus on being the best you can be, you can just mess around with others.
And of course cheating is a huge issue, but again it's one of those things where having an admin to vet sus players make a huge difference. The admin isn't infallible but cheating is less of an issue if you're playing with people you know.
But people would much rather give it all up and deal with toxicity, sweats and cheating because the server admin could be a badmin. But maybe I'm just old and am remembering the good old days when you could make friends playing on the same server.
Jesus. I hadn’t thought about it.
I never make friends in games these days. I just drone around and quit when I get tired of it. I don’t even like multiplayer anymore. This is why.
Back in Counter-Strike/CS: Source days I made a ton of real friends. I knew what was going on in their lives. I congratulated them when they got married and had kids.
My clan server was always full of regulars just laughing and telling jokes and making changes to the server to see what worked for us. We had it perfect. Vote for knife fights, fun sounds like “gotchya bitch” for a knife kill. We built it together and we all stumbled into the server by accident and it just fit who were so we stayed. We had a rotation of maps that we all agreed on.
They’re still on my friends list. Last online 11 years ago, 7 years ago, 13 years ago, 12 years ago.
Damn, looking at that hurt a little bit.
It’s sad just how fast time goes. I have no idea where they are now or what they’re doing. That sucks.
The last time I talked to the one dude he had overdosed on heroin and was trying to get his life together. He might not even be alive anymore.
For nearly 5 years I hung out with those dudes every night.
I meet people now that I could see myself being friends with, but there’s no incentive to talk to them again. Random lobby, play game, the end.
I was hoping GO (now 2) would have an active user base in the servers. Nope. No gungame, no endless custom maps, no fun sounds, just base shit.
As sad as it was, I’m glad you made me think about this tonight.
Spot on!
Sometimes even cheaters could be dealt with without an admin in those days. Servers would have fun game settings and odd maps that would break cheating gameplay.
My brother and I often played CS in the same room, on opposing teams because we didn't like being cheated and didn't want to be cheaters. We found an empty server with a sniping-only map. Made for great fun and someone joined in about 15 minutes later. They seemed really good, so we joined together to see if we could make it challenging. The new guy was just too good, so we decided to swap back and forth with the new guy to see if one of us could make a 1v2 miracle happen. That's when we figured out he was impossibly aim hacking. Bummer, our fun game was toasted.
Then we realized the map settings had friendly fire on and a 5 second start delay. Aim hacks don't target your own teammates. A perfect trap was available: we'd headshot TK the cheater at game start and then 1v1 each other. The cheater tried swapping to the other team only to find my brother using the same TK tactic. Our cheating friend found himself without a chance to grift. Needless to say, he didn't hang around for long.
I miss the days of opening Steam and being able to search a million servers to find the specific niche type of game I wanted in CS. Warcraft, custom maps, zombie... So fun
I don't doubt this this is generally the case, but most of the games I enjoy playing with friends offer their own servers. Which got me thinking about it, and they tend to be indie games.
So it's not gone. Niche, perhaps.
Are we really going to convince ourselves now that Sony wouldn't have introduced a subscription at some point? Realistically the only reason Microsoft where the ones to popularise it is because Sony didn't get there first
Meanwhile Nintendo was just waiting in the corner so they didn't have to be the first to try and start charging for their incredibly shitty p2p serverless online service while changing literally nothing
We can at least be relatively sure Nintendo wouldn't have been first because they were so fucking terrified of online consoles that they almost had to be dragged kicking and screaming into it at all
Nostradamus much?
Just don't buy that expensive crap. If people where better at math they would buy PCs instead and we wouldn't have any exclusives.
This is the story of non-free software. Software was mostly given and traded openly until good 'ol Bill Gates https://en.wikipedia.org/wiki/An_Open_Letter_to_Hobbyists
It was never going to be free forever, because that would be leaving free money on the table, which is unacceptable to any evil megacorp (which is to say, all of the big three). I imagine PSN initially being free was mostly a result of trying to bridge the gap between PS3 and 360 sales, given the multi-year delay and huge price difference.
It was never going to be free forever, because that would be leaving free money on the table
So... When will playing online on PC require a subscription on top of the ISP?
Probably about 2 days after Valve becomes a publicly traded company. While GabeN is alive I don't think that's a risk but after that who knows.
The biggest threat to gaming is Gabe Newell's eventual death. I really hope he figures out the whole brain connected interface thing so he can upload himself to the internet and become immortal.
This is why I exclusively play indie offline games. Also because my PC is getting old lol.
Funny, I remember the playstation's online being dog shit and offline a ton.
I haven't played multiplayer since the PS3 days, before Sony joined the greed bleed
I thought WoW, RuneScape and the like pioneered online subscriptions?
Is the steam deck a console?
For the purposes of this conversation I would say yes
Then again I would count the steam deck more as a console than a PC in most scenarios
If MS didn't do it, someone else would have and it would have become the trend anyway. The problem isn't the particular sins of a specific company (though to be clear, MS is heinous), the problem is the profit motive.