this post was submitted on 27 Nov 2023
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[–] Turious@leaf.dance 14 points 1 year ago

An open world, survival, party based rpg. Survival elements are light and focused away from micromanaging every crop placement and every floorboard. Player parties build cities, forts, roads.

It's like: Minecraft without the block gimmick or detailed building capabilities. Skyrim with more playable characters in a player built world without a set storyline. Valheim without the heavy focus on survival elements or linear progression. Party management and diversity like a tactics RPG.

I'd love it to have several for game loops to bury yourself into. City building, character builds, crafting, gathering...

And multiplayer capable, self hosting if desired.

This is a pipe dream. A game that huge is too difficult to make for a game that wouldn't have larger appeal.

[–] TheControlled@lemmy.world 13 points 1 year ago (5 children)

Some kind of stealth shooter where you and the bad guys have very realistic anatomy and no healthbar. You can't be killed by being shot in the foot but you're disabled. Shoot someone's finger off and they might not be able to use a rifle, help in pain, leave a blood trail to follow. Chest shots generally kill you but it's the lungs it's not instant like the heart or central blood vessels. Bone shots are agonizing and totally debilitating.

Caliber and velocity are all calculated and what damage is done.

I know this is kinda grim, but lots of video games have done parts of this, especially Sniper Elite, but also RDR2, the Resident Evil REmakes, MGS:R, and more. I just want it even more detailed and collected in one game. I've been thinking about this since PS3-era and I think the tech is ready now.

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[–] Phen@lemmy.eco.br 13 points 1 year ago (5 children)
[–] absentbird@lemm.ee 13 points 1 year ago

I feel like I play one of these every time I try a competitive shooter. I am become target, bringer of points.

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[–] The_Vampire@lemmy.world 13 points 1 year ago (2 children)

A singleplayer open-world sandbox RPG in the vein of Skyrim, but you have powerful abilities on cooldowns like in MOBAs/Overwatch, command troops like in Mount & Blade/Blood of Steel/Conqueror's Blade, and can go around conquering cities/developing your own nation culturally/socially/technologically/economically/etc. like Civilization but more open-ended where you can do things like decide actual religious doctrine and encourage specific aesthetics/music/social norms.

Obviously, though, such a game is incredibly ambitious and I don't think it'll ever be made, as it takes the most unique and hardest-to-make parts of several other games and then combines them. Still, I'd love to play it.

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[–] lunatic@lemmy.blahaj.zone 12 points 1 year ago* (last edited 11 months ago) (1 children)

A modern version of Stars! (the ! is part of the title). It's an early / mid-90s (as in it worked on Windows 3.1!) 4x scifi strategy game, one of the early ones. Huge tech tree for its day, something like six-eight different research fields (propulsion, biology, energy, etc.) and 26 (!) levels in each with techs that depend on different levels in each research field. Different species had their own unique traits, techs, ships, playstyles, you could build your own with literally dozens of minor traits, customizable tolerances for planetary traits like radiation, gravity, temperature, custom breeding rate, productivity, .... Unlimited completely custom ship and starbase designer where you could put any part in any slot where it fits and the game would just let you. No limits on the number of ships you could have (take that, Masters of Orion!) Came with a manual an inch and a half thick, supported many different kinds of multiplayer (including play by email... again, 1995!) and so many other cool things. Sadly, the company that owned it was passed around a bit and then the parent company went out of business, so it's abandonware and no one is likely to do anything with it.

Also a modern version of the old Might and Magic games (3-5 in the series, especially 4-5, usually known as World of Xeen) with some elements of the old (1-5) Wizardry games. Did I mention I'm old? I'm old. I know someone who's working on something like that, but I hear she's harried by capitalism and has ADHD besides and hasn't made a lot of progress. I really should bug her to keep at it... (spoiler: she is me)

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[–] MargotRobbie@lemm.ee 12 points 1 year ago (1 children)

A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.

That, or an actually good AAA Barbie game.

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[–] absentbird@lemm.ee 12 points 1 year ago

Asynchronous turn based game where each person plays a single character. Like Fire Emblem if all the characters were players.

You wouldn't all need to be playing at the same time, and you could have lots of games going at once. I want that nice slow-burn play by mail feeling for a co-op RPG.

[–] UlyssesT@hexbear.net 12 points 1 year ago (6 children)

A proper and full Disco Elysium sequel with Harry's ongoing adventures, maybe even with the prior game's save file reasonably used as a starter for how things begin next time around. sicko-wistful

[–] LaGG_3@hexbear.net 11 points 1 year ago* (last edited 1 year ago)

I'm guessing we'd be lucky if Kurvitz writes another video game, let alone a new Disco Elysium deeper-sadness

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[–] Marin_Rider@aussie.zone 11 points 11 months ago (5 children)

A city builder where you can go into a mode to walk around the city as a pedestrian, or drive the streets, or even fly though/over it.

Sort of like the old "streets of sim city" all those years ago

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[–] lemmefixdat4u@lemmy.world 11 points 11 months ago (4 children)

Not really a game, but playing Minecraft has made me wish for real-world modeling software with a similar first person interface. Select from standard off-the-shelf components, use real-world tools, and craft stuff. Then test it out. I've got ideas in my head for all kinds of stuff, but going from there to an actual model is tedious with standard CAD and modeling software. Why can't I (virtually) take an 8' Douglas Fir 2x4, cut it with a saw, drill some holes in it - you get the idea. I could make something like a shed, then stress test it in a windstorm, pile 4 feet of snow on it, or drench it with rain. Or build a go-kart and see how it would perform. Tweak the design until it does what you want. Make the app user moldable and let the community go wild adding capabilities and virtual materials. Maybe it could eventually generate real parts lists, fabrication data for 3D printers and CNC machines, and assembly drawings.

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[–] whome@discuss.tchncs.de 11 points 1 year ago (4 children)

I want more games that explore time travel. I think it's perfect for gaming switching things sceneries, people, language...

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[–] quams69@lemmy.world 11 points 11 months ago

Half life 3 portal 3 tf3 etc

[–] Bagel5941@aussie.zone 11 points 1 year ago (4 children)

An Interstate 76 sequel/remake with modern graphics, physics, controls, etc.

The vehicle combat in Cyberpunk 2077 2.0 gave me a bit of a glimpse of that.

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[–] AlpineSteakHouse@hexbear.net 11 points 1 year ago (11 children)

A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you're slaughtering hordes of enemy like clockwork. But if someone took control of your character they'd still lose to a goblin or two.

I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.

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[–] Aaron@lemmy.nz 11 points 11 months ago* (last edited 11 months ago) (1 children)

A game that captures the feeling of when Arthur Dent crash lands on that primitive planet in "The Hitchhiker's guide to the galaxy" and makes a sandwich. I want The Sandwich Maker.

You crash into this procedurally generated world. All the plants and animals are new every playthrough, and you slowly learn about them through experimentation and from the native population who has never heard of a sandwich and really doesn't do much except eat raw ingredients. When you cook the meat from an animal instead of eating it raw, they all lose their minds with wonder and you become the town's chef.

You harvest wild crops and cultivate better ones. You find ways to use the animal fat and meat and "milk", you find plants that work as food, maybe their seeds are great crushed up with a little water into a paste, maybe you need to dry them out, maybe you need to de-seed them and mix them with another plant to make it taste better.. on and on.

You need to work with the people there to make tools, and together you iterate out exactly what you need.

Eventually you have to find something that matches your randomised flavour pallette for the perfect sandwich. You assemble all the ingredients you've collected, cultivated, or created, with the tools and techniques you and the townspeople have developed, and you take a bite. It's perfect. You win.

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[–] spirinolas@lemmy.world 11 points 1 year ago (3 children)

Medieval Total War meets Crusader Kings. No MMPOG!! Single player or co-op only. Start in an uninhabitted land and lets factions and titles grow organically. Make your own history and make the map as immersive as possible.

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[–] amelia@feddit.de 10 points 1 year ago (3 children)

An RPG where all the characters are LLM-powered with their story baked in, so you can actually have a free conversation with them and they'll be basically chatGPT pretending they're an actual real character. Bonus points for it being a VR game.

Next iteration: a game that's generated by an AI while you play it so every playthrough is absolutely completely different.

I can't wait for AI-powered games, to be honest.

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[–] Num10ck@lemmy.world 10 points 1 year ago

i want to first person, in VR frolic in the fields as a small furry animal, along with others MMO. could sweet fun sunshine therapy or watership down traumatic violence or crazy furry social scene.

can i be a young squirrel chasing others around a tree in the lazy afternoon?

[–] Olhonestjim@lemmy.world 10 points 1 year ago* (last edited 1 year ago) (3 children)

I want to build various types of orbital and planetary megastructures like Isaac Arthur describes. Ixion has been the closest fix for me, but I want much larger structures than just a Stanford Torus. No idea how Ixion ends yet. But I'd like to see a lot more interior space available, vastly more green spaces, and experimentation with other styles of governance than capitalism. I want to walk and fly around whatever I build, preferably in VR. And while I wouldn't object to the option, I don't really care about fighting in this setting. I just want to build out a Dyson Sphere.

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[–] CloutAtlas@hexbear.net 10 points 11 months ago

Baldur's Gate 3 style CRPG set in a Cowboy Bebop/Firefly style universe.

Alternatively, the My Dinner With Andre arcade game from the Simpsons, either works.

[–] jjjalljs@ttrpg.network 10 points 1 year ago (8 children)

Some sort of magical game that people with radically different skill levels can enjoy together. I tried to get my friend to play nioh2, but she just doesn't have the practice to be any good at it yet. If we put in 100 hours she'd get competent, but that's a big investment. I want someone to figure out a way that I can play like Nioh2, and my friend can play like Bejeweled, but we're doing it together and it's fun for both of us.

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[–] CADmonkey@lemmy.world 10 points 1 year ago (4 children)

I would love a version of Satisfactory that has the depth and procedural terrain/resource generation of Factorio.

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[–] usernamesaredifficul@hexbear.net 10 points 11 months ago (3 children)

robin hood rpg like red dead redemption

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[–] ensignrick@startrek.website 10 points 1 year ago (1 children)

An actual good survival zombie MMO. Ala what day z and h1z1 were supposed to be. H1z1 had the idea to be a procedurally generated middle america setting that sounded amazing. But it turned into a battle royal. Day Z was supposed to be the hardcore survival zombie but it's too just turned into essentially a battle royal. I don't know. I know there has been so many in that genre but I don't feel like any of the ones I've played hit it right. 7 days to die is maybe the closest and I also really liked project zomboid too. I guess I thought dayz captured the realism of the combat with it's arma roots.

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[–] ICastFist@programming.dev 10 points 1 year ago (5 children)

A wizard duel game. 1v1. The gimmick is that you have to do the somatic (arm waving) component for your spells to fire. Could work with VR controllers or even a Kinect. The longer your arm travels, the stronger the spell becomes. You, as a wizard, can "create" a list of somatic components and attribute them to an effect, like "fire" or "darkness" or "lightning". By mixing and matching your waving, you could cast a variety of spells with different effects, like a lightning bolt that sets the enemy on fire and engulfs them in darkness. To avoid being hit, you could either finish a counterspell faster, hit the enemy with an appropriately strong spell (at least 1 somatic component less than his current casting) or set up shields that will absorb a number of damage before dissipating.

To make the game fancy, you'd be able to customize your wizard and your wizard tower, both of which would be the centerpieces of the duel. Everything you'd unlock through gameplay, no battlepass bullshit, no microtransactions, no bullshit grind to make it last longer than it should.

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[–] denast@lemm.ee 10 points 11 months ago (2 children)

An insectoid themed MMORPG! I'm not even a fun of insects, it's just such an endless creative potential given their variety. Can have different classes and factions, for instance a Rhino bug tank, mantis-assasin, druid ladybug, Butterfly magician; The Ant Insect's Republic, Wasp Protectorate, Holy Bee Empire! Also underground cities, tons of them!

Unfortunately won't ever be made since an average player needs to be able to play as a human warrior to be interested...

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[–] noddy@beehaw.org 10 points 1 year ago (1 children)
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[–] Thordros@hexbear.net 10 points 1 year ago (4 children)

Mine already was 95% developed before EA's investors shit their pants over holiday season sales.

I can play a free-to-play shell of it now, but my closest friends are all gone now. What fun is a 4-to-8 player game when everybody you wanted to play it with is dead or gone?

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[–] BertramDitore@lemmy.world 10 points 1 year ago (9 children)

I want a third person single player Superman game, where Superman is actually as OP as he should be. No squish whatsoever unless kryptonite is involved (and kryptonite would have to be very rare). Because he’d be un-killable and have the edge in almost every situation, the game would have to be pretty creative in order to keep it challenging. And no, I don’t want a Clark Kent journalist simulator. I want to have full 3D flight, invulnerability, super-speed, and everything else. The whole shebang. With some creative storytelling and game mechanics, this could be so awesome.

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[–] anarchoilluminati@hexbear.net 10 points 1 year ago (2 children)

Lord of the Rings, but as an open world game similar to Skyrim and with the entire map of Arda as explorable. All of it! Including Harad and RhΓ»n. Make it, for the love of God! Take my idea and make your billions, I don't care, just let me FUCKING PLAY!!!

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[–] SoyViking@hexbear.net 10 points 1 year ago (3 children)

First person shooter but leftist instead of imperialist, with campaigns based on historical revolutionary struggles

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[–] DeathWearsANecktie@lemm.ee 10 points 1 year ago (1 children)

A realistic singleplayer shooter game with multiple settings from WW1 right through to the Vietnam war. Extensive maps, vehicles, and weapons. You can play anything from an infantry soldier to the captain of a battleship or pilot of a bomber.

Closest thing to that is the Arma games.

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[–] fckreddit@lemmy.ml 10 points 1 year ago (5 children)

A modern remake of Saints Row 2. But, since Volition shutdown it’s no longer possible.

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[–] Clbull@lemmy.world 10 points 1 year ago* (last edited 1 year ago) (3 children)

A MOBA/RTS hybrid.

As in... You fight on the usual 3 lane DotA style map with towers, jungle, a main base, etc. but you control a small platoon of units you produce from a barracks instead of a champion. Your supply limit starts at 15 but can go up to a small army (maybe a cap of 50) by late game.

Your main form of income comes from killing minions, creeps, jungle camps, towers, etc.

I originally wanted to make it as a StarCraft II custom map but the map editor is more complex than actual fucking game dev software to use.

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My dream game has always been a game that combines the most impressive technologies with open ended gameplay. So like impressive modern graphics and; physics and; Red Faction-like destructible environments and; procedurally generated content. All wrapped in a good-enough gameplay package like an RPG or something.

I realize all these technologies come at great trade-offs, but the dream is a good balance.

It's mostly the destructible environments from Red Faction Guerilla that I'd want in other games.

[–] Pirasp@lemmy.world 9 points 1 year ago

A good mmofps, PlanetSide 2 used to fill that itch, but it has morphed into something unrecognizable.

[–] BmeBenji@lemm.ee 9 points 1 year ago (6 children)

I would love a game with a timeloop built into the discovery, combat, and storytelling mechanics, a la Deathloop and Prey: Mooncrash, but instead of a first person shooter about murder, make it an isometric heist game that doesn’t hold your hand. You gather clues and tips and tricks through each loop and through exploration, until you build a final plan of attack to end the loop.

Deathloop’s biggest flaw was not playing into the fact that it was, at its core, a puzzle game. The objective markers and notes kind of ruined the climax of the game for me. Absolutely incredible otherwise.

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