this post was submitted on 30 May 2024
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[–] otacon239@feddit.de 58 points 5 months ago (3 children)

There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.

[–] RavenFellBlade@startrek.website 15 points 5 months ago (1 children)

Wait, what? I missed that one.

[–] otacon239@feddit.de 33 points 5 months ago (4 children)

Somewhat surprisingly, I’m not able to quickly find someone doing it on YouTube, but it’s the puzzle where there’s a cube propping open a wall panel where Ratman was. There’s several cameras in there. If you take all of the cameras and your cube, you can basically make some janky stairs and climb your way up to the next section.

[–] RavenFellBlade@startrek.website 7 points 5 months ago

I... I need to do this. Thank you for giving me an excuse to revisit Portal!

[–] AVincentInSpace@pawb.social 6 points 5 months ago

is that in the turret level?

[–] Aviandelight@mander.xyz 6 points 5 months ago

That is awesome.

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[–] A_Very_Big_Fan@lemmy.world 14 points 5 months ago (2 children)

It can be done way easier than that! You can just bump a portal through the glass and skip to the incinerator.

[–] otacon239@feddit.de 7 points 5 months ago

Witchcraft!

[–] PipedLinkBot@feddit.rocks 2 points 5 months ago

Here is an alternative Piped link(s):

bump a portal through the glass

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[–] Kolanaki@yiffit.net 6 points 5 months ago (1 children)

Thats not the only puzzle that can be solved outside of the intended solution, either.

[–] A_Very_Big_Fan@lemmy.world 4 points 5 months ago (3 children)

I will never forego an opportunity to show off.

[–] PipedLinkBot@feddit.rocks 2 points 5 months ago

Here is an alternative Piped link(s):

show off

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I'm open-source; check me out at GitHub.

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[–] az04@lemmy.world 24 points 5 months ago (1 children)

Makes me think of Half-life 2

[–] janus2@lemmy.zip 21 points 5 months ago (1 children)

[Source engine clanking and thudding noises]

[–] violetraven@lemmy.blahaj.zone 6 points 5 months ago

[Collision detection breaks and launches user]

[–] Cracks_InTheWalls@sh.itjust.works 24 points 5 months ago* (last edited 5 months ago) (1 children)

As someone who rescued Micah by immediately shooting the Sherriff of Strawberry and his buddies in the face, much to my sibling's utter shock when they were letting me try RDR2 the first time, I'd say the reverse is also true.

[–] Buddahriffic@lemmy.world 24 points 5 months ago

Oh that's nice that they allow that. I really hate in games where I go from dominating everyone that dares oppose me to a cutscene where my character gives up because a few people are pointing guns at me. Two minutes ago more people were not just pointing their guns at me but also shooting them.

[–] 9point6@lemmy.world 20 points 5 months ago (1 children)

I got excited that there might have been a new video for a moment

[–] germanatlas@lemmy.blahaj.zone 10 points 5 months ago

You know the schedule, we’ll have to wait about 6 months more

[–] Dasnap@lemmy.world 19 points 5 months ago (2 children)

Immersive sim progression options:

  • Pick a lock
  • Hack a computer
  • Climb up to an air duct
  • Genocide
[–] dejected_warp_core@lemmy.world 5 points 5 months ago

This is alarmingly close to my every attempt at an Assassin's Creed mission:

  1. Listen carefully to briefing
  2. Go full stealth, infiltrating without incident
  3. Make a stupid mistake; get discovered
  4. Killdozer
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[–] lessthanluigi@lemmy.world 19 points 5 months ago (1 children)

Satisfactory fits the bill here

[–] RizzRustbolt@lemmy.world 6 points 5 months ago (1 children)

Guns are the Plan B in Satisfactory.

[–] Kowowow@lemmy.ca 3 points 5 months ago

The sword is plan a

[–] BigBananaDealer@lemm.ee 16 points 5 months ago (1 children)

reminds me of the fallout 3 glitch to get some dev kit weapon or something

stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get

[–] Cethin@lemmy.zip 20 points 5 months ago

Yeah, the issue is it isn't intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn't really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.

[–] payasson@jlai.lu 13 points 5 months ago (3 children)

can someone explain to me what is this "rule" I see a lot in posts titles? sometimes mixed with other words? I'm having a hard time to understand its meaning

[–] match@pawb.social 29 points 5 months ago (2 children)

SOMEBODY didn't read the rule

[–] IndiBrony@lemmy.world 12 points 5 months ago (1 children)
[–] h3mlocke@lemm.ee 4 points 5 months ago
[–] payasson@jlai.lu 5 points 5 months ago
[–] boogetyboo@aussie.zone 27 points 5 months ago (2 children)

The rule of the community is you must post before you leave after viewing something. It's obviously not anything policed.

Someone started showing their adherence to this rule by putting the word 'rule' in their post title. People continued this trend, sometimes using a play on words related to the post itself, making crap portmanteaus etc. they're usually not very cryptic.

[–] payasson@jlai.lu 6 points 5 months ago

oh thank you very much for your explanation! it's much clearer now :)

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[–] unexposedhazard@discuss.tchncs.de 9 points 5 months ago (1 children)

Its purely a 196 thing, but there is plenty of good content coming from this place so you see it a lot. Its not even a rule but anyways. Rule.

[–] acetanilide@lemmy.world 5 points 5 months ago (1 children)

What is the origin of the 196?

[–] AEsheron@lemmy.world 11 points 5 months ago (2 children)

IIRC, 195 was an apartment number or something and some roommates made /r/195 and to shitpost in, which inexplicably became super popular. Eventually the sub got overrun by some trolls or something, so there was an exodus to /r/196.

[–] IndiBrony@lemmy.world 3 points 5 months ago

Learning the big lore today!

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[–] VaultBoyNewVegas@lemmy.world 12 points 5 months ago (1 children)

That's definitely my go to approach in deus ex.

[–] synae@lemmy.sdf.org 3 points 5 months ago (1 children)

I usually look for the sneaky route through, then go backwards through the combat route and gank all the enemies

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[–] dejected_warp_core@lemmy.world 11 points 5 months ago

That and is there enough "other stuff" going on in the game to ignore the plot completely and just go do that instead for 100 hours?

[–] hOrni@lemmy.world 8 points 5 months ago (1 children)
[–] notabotactually@sh.itjust.works 10 points 5 months ago

Pretty sure it's from the Human Revolution video

[–] frezik@midwest.social 7 points 5 months ago (1 children)

Old Man Murray's former crate rule is now broken.

[–] grrgyle@slrpnk.net 4 points 5 months ago (1 children)

How so? I still think about TTFC when loading up a new shooter

[–] frezik@midwest.social 2 points 5 months ago (1 children)

They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.

Doom failed because there were barrels in the opening scene, and barrels are just round crates.

[–] grrgyle@slrpnk.net 3 points 5 months ago

Yeah I remember. TTFC = Time To First Crate :)

[–] Midnitte@beehaw.org 5 points 5 months ago

Also applies to Half-Life 2 speedruns.

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