So I guess that would make it more resilient agains Nintendos efforts to destroy all emulators?
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Hosting is part of it, but didn't they legally restrict Yuzu's developers from working on the emulator? That seems to be a far greater obstacle to me.
They convinced the yuzu team to officially not work on yuzu anymore, but I guess the devs could still work on it using their private account or in form of another another team. The major problem was thir patreon locked pre-releases
But I’m not a legal expert
Also, I think it's safe to assume what you have provided is not legal advice.
Can't they work on it now as its hosted via p2p? How would they know
I would think the devs wouldn't want to risk it. Assuming they are barred from working on it, if they slip up & reveal something about themselves while working or committing, they may be targeted even harder.
Amazing. The first medium project on radicle. If this node stops syncing this repo, it should be easy enough to have another node sync it.
However, I'm not sure if radicle has discoverability built in. With torrents, a magnet link allows finding it, and IPFS just has a hash allowing you to find it. If radicle just needs a hash to find a node with it, that would make it easy for nintendo to list all the nodes and send them a take down notice (which would or would not be heeded, depending on the operator). Regardless, radicle might support anonymous hosting with I2P, which would make nintendo or any other party powerless and unable to send takedown notices to the anonymous servers.
Additionally, it isn't clear to me how to contribute to radicle projects yet. Developers will have to learn how to contribute to P2P hosted projects now, but that's probably not a big learning curve.
This would be the identifier: rad:z3SNcAzHydhWtfaFTiq9S643GQjYU
Does that enable some kind search throughout the radicle network for a project with that ID in order to pull/clone it?
Yep, you can gossip the list of peers with that identifier.
Has any company ever sent a DMCA for content that wasn't accessible via http(s) or torrent?
Beside the code being hosted in many places, is there any of the forks moving forward / worth upgrading to?
Suyu is the most popular + actively developed afaik.
https://suyu.dev/
They host their code on their own Forgejo instance:
https://git.suyu.dev/explore/repos
Which is more DMCA proof then Github/Gitlab.
I hope ForgeFed will go into production soon,
then we can synchronize the code in between multiple Forgejo instances in a federated fashion.
https://codeberg.org/forgejo/forgejo/issues/59
I didn't even know this was a thing, but now I suddenly want to pirate Nintendo games
Okay, one thing for me to do then..
rad seed rad:z3SNcAzHydhWtfaFTiq9S643GQjYU
Done! :)
BRB, getting this tattooed and visiting the Nintendo headquarters
I hope I won't need a lawyer after you do 😂
I wish y'all could've heard the laugh I let out when I saw this post. Fuck GitHub & fuck Nintendo.
Why not codeberg or sourcehut?
You can find a backup of Yuzu (and other stuff like Ryujinx or Dolphin in case it gets taken down at some point) on Suyu's Forgejo (the same software that's used by Codeberg) instance: https://git.suyu.dev/yuzu-emu/yuzu
It’s also available via Tor as an onion site: http://suyudev2qxj5x7mroamgwf4hqunz4pups27z2kl77x4ioqhh5yhpshad.onion/
The onion option makes more sense (standard solution, battle-tested). Not sure about POW resilience, compared to distributed hosting though.
Fuck Github, let's switch to Radicle