this post was submitted on 06 Nov 2025
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Gaming

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[–] audaxdreik@pawb.social 11 points 4 days ago (1 children)

This is a very bad and damaging take and undermines real accessibility options in games.

You are conflating two different things. The game is the food and the difficulty is a nuanced flavor that results from the individual ingredients. You are arguing that the flavor of the dish or the way it is prepared should be changed for everyone to suit your tastes.

Accessibility ramps are structural and in no way related to the food. I in no way want to be seen as arguing against accessibility because I am a strong believer in it myself. But accessibility comes in the form of color blind modes, subtitles, ability to change or rebind controls. Actual structural issues to the game that allow you to engage with it as it has been designed.

I do not suppose I will get through to people that have already taken up this position, but I cannot allow it to go unchallenged. Difficulty IS NOT (*necessarily) accessibility.

If you want to dislike a game: fine. If you want to critique a game: fine. If you want to say, "I think this game is bad": fine. But do not try to conflate your own distaste with the difficulty level as some accessibility issue.