this post was submitted on 08 Oct 2025
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Computer RPGs

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[–] MotoAsh@piefed.social 4 points 4 days ago (2 children)

Well a heavy RPG is the right genre for that. Doubt it'd be so translatable of a skill if it were for an FPS game with few cutscenes like Borderlands, but I mean... A good writer of course should know how to wright good first person perspective anyways, as long as they're not pushing something weird for the game medium, like lots of inner monologue. Ugh I so hate it in FPS games when the characters are just yapping away and I'm trying to focus on some killing. GOD that killed Titanfall so hard.

[–] Agent_Karyo@lemmy.world 1 points 4 days ago (1 children)

Sounds like the new VTMB will have a lot of inner monologue. :)

[–] MotoAsh@piefed.social 1 points 3 days ago

Well, it's not bad in and of itself. It sucked in Titanfall because straight up campaign dialogue was playing on top of fast paced FPS gameplay. Get your goal done but still under fire and running for your life with bullets flying everywhere? Don't care!! Here's 30 seconds of dialog you cannot even hear...

Of course it's easy to err the other direction and have all the dialog utterly destroy the pacing of action, too.

It's why I specifically mentioned FPS games. It's no big deal to sit around conversing or just watching stuff unfold for 10 minutes in an RPG. Do that in an FPS game that happens to have a deep story, then you better hope you've properly telegraphed to the audience that the action is over for a while!