this post was submitted on 07 Jul 2025
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Science Memes

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[–] WoodScientist@sh.itjust.works 154 points 5 days ago* (last edited 4 days ago) (14 children)

You know, this is actually the type of fear that the zombie horror genre really reverses back on us. Classic zombies are not fast. They're not smart. They can't run, climb, or plan elaborate traps. They have no sharp claws or terrifyingly large teeth. You can outrun them at a brisk walk.

But what makes them so dangerous is that they're relentless. If they get your scent, they'll follow you and keep following you. Blow their legs off and they'll crawl towards you. Remove all their limbs and they'll slither like a snake towards you. Only destroying their brain can stop them.

If you're on foot, it is virtually impossible to escape them, as they'll just keep on coming. And while you need to sleep, they don't. They can just keep right on shuffling towards you 24/7. If on foot being chased by a zombie, your best bet is probably to find a river you can swim across that will sweep them away. Oh, and of course, they are rarely alone.

Zombies are predators that turn our species's natural hunting strategy back upon us.

[–] wizardbeard@lemmy.dbzer0.com 15 points 5 days ago (5 children)

Not really related, but it makes me sad that this isn't easily possible in Project Zomboid. It's the exact sort of feeling I want from it.

[–] otacon239@lemmy.world 9 points 4 days ago (1 children)

I’m kind of surprised considering there’s a massive mod scene. Not even with a custom difficulty mode?

[–] wizardbeard@lemmy.dbzer0.com 1 points 4 days ago

I'm sure there's a combination out there that would get what I'm looking for. I just haven't found it yet, and a lot of the scene (especially what gets coverage by youtubers) seem to be focused on increasing difficulty by making individual zombies more threatening (night sprinters, randomizers, adding different "zany" zombie types) or adding environmental hazards (nuclear fallout, airborne virus, eternal winter).

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