this post was submitted on 07 Jul 2025
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[–] WoodScientist@sh.itjust.works 154 points 1 week ago* (last edited 1 week ago) (14 children)

You know, this is actually the type of fear that the zombie horror genre really reverses back on us. Classic zombies are not fast. They're not smart. They can't run, climb, or plan elaborate traps. They have no sharp claws or terrifyingly large teeth. You can outrun them at a brisk walk.

But what makes them so dangerous is that they're relentless. If they get your scent, they'll follow you and keep following you. Blow their legs off and they'll crawl towards you. Remove all their limbs and they'll slither like a snake towards you. Only destroying their brain can stop them.

If you're on foot, it is virtually impossible to escape them, as they'll just keep on coming. And while you need to sleep, they don't. They can just keep right on shuffling towards you 24/7. If on foot being chased by a zombie, your best bet is probably to find a river you can swim across that will sweep them away. Oh, and of course, they are rarely alone.

Zombies are predators that turn our species's natural hunting strategy back upon us.

[–] wizardbeard@lemmy.dbzer0.com 15 points 1 week ago (5 children)

Not really related, but it makes me sad that this isn't easily possible in Project Zomboid. It's the exact sort of feeling I want from it.

[–] Leonixster@lemmy.blahaj.zone 6 points 1 week ago (2 children)

Could you not adjust the settings so zombies see/hear you very easily and from far away, as well as making hordes a bigger amount for the feeling of being hunted by a pack? I haven't played the recent unstable versions so idk if they added other things that zombies can do to find you, like smell or whatnot

[–] wizardbeard@lemmy.dbzer0.com 2 points 1 week ago (1 children)

You can adjust settings, and I do, but once you clear an area if you stay near the area the options are either "randomly spawn in zombies where you've cleared" (ignoring whether a zombie could actually path there or not, last I tested it) or "no more zombies". There's no built in way I know of to simulate a glob coming in from the edges of your safe zone if the edges are farther out than the limit of cells it simulates around you.

I could probably get something together with the horde night mod. Just haven't had time to tinker lately.

[–] Leonixster@lemmy.blahaj.zone 1 points 1 week ago

That's odd, I remember reading about the feature that makes it so zombies naturally fill in empty cells from other cells, but maybe I misunderstood?

I do agree that the random spawning zombies can be dumb if you're coming back to your completely secure and isolated base only to find zombies inside

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