this post was submitted on 24 Jun 2025
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Linux Gaming

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[–] Dave@lemmy.nz 161 points 1 week ago (14 children)

As reiterated by the OP, the proposal is just a proposal and was proposed with heaps of lead time probably because they expected it to be controversial.

As also mentioned, heaps of volunteer time is spent maintaining the packages where most are barely used (even for gaming).

However, it does not seem like there is a viable alternative. Many comments say the suggested alternative, WINE's WoW64, does not work for all games.

I can see both sides here. Fedora maintainers says "this is so much work!" and (mostly) gamers saying "But older games will stop working!".

The response from the Bazzite guy does seem overblown to me. I would think the first step is to work out the impact, as I haven't seen anyone quantify what proportion of games are affected and if there are alternatives like emulation.

[–] UnfortunateShort@lemmy.world 30 points 1 week ago* (last edited 1 week ago) (1 children)

I'm wondering what the problem even is. I mean, can't you just put all the stuff relevant to 32 bit gaming into a 'retro-gaming' package and be like "there, now if you want updates, better find maintainers"?

If you have an old game, chances are you won't need many new features. Only problem could be other packages or the kernel becoming incompatible. I don't know how relevant that is in this instance.

[–] WalnutLum@lemmy.ml 19 points 1 week ago

only problem could be other packages or the kernel becoming incompatible

Yea dependency management without updates is like 80% of the work that goes into package maintenance

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