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For a long while mobile games were either beyond simple (like snake on the old indesctructible Nokia) or we're pay to win money extractor gachas. It's relatively new territory for games on phones to be anything other than those. There have almost always been exceptions of course, but finding them has not been simple. This is the first I'm hearing of the two you mentioned.
There was a period before the latter really came around that things were pretty interesting.
Then in-app purchases, subscriptions and micro transactions basically dialed up to 11 on mobile platforms.
Ah, that must've been in my 'accidentally Amish' phase of adulthood where I was too broke to afford anything other than food, shelter, and clothes.