this post was submitted on 19 Nov 2023
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I won't read the article with such a stupid title.
In other situations they call it victim shaming. There is a reason laws exists to forbid gambling for minors. Many video games are built as loopholes to circumvent such laws. Publishers and producers must be punished for this. Parenting is not a relevant topic here, as we are talking about society.
In a society the distribution of parenting capabilities has large variability, and it does not always depends on the parents themselves, but also on environmental factors (such as work-related stressors).
As society we need to fight any predatory business model that exploits society and individuals weaknesses.
Many games work on the exact same feedback loop as gambling. Squeezing as much dopamine out of your brain as they can.
Big companies spend a huge amount on psychologists to make their games as addictive as possible.
The same way my parents had no idea how dangerous the internet could be in the late 90s, many parents won't know about this.
This is my biggest concern about video games when I become a parent. My parents were far more concerned about "violence," but I'd rather have a 10yo child play doom than candy crush. One might initially look more dangerous to the untrained eye, but looks can be deceiving.
100% I've pushed my kids towards games like Minecraft and Stardew Valley. Games that need a bit of focus and planning rather than quick fire rounds full of ads or micro transactions.
Here's the thing: as a parent you had a high amount of control over what your children consume. Yes, there is peer pressure, but you can just decide to make your kid uncool or weird or quirky. My child basically doesn't see ads. She travels with her own tablet and hotspot with ad-free services and ad-free mobile games. Tiktok and YouTube shorts is almost totally banned in my house, but she may watch a few videos specifically on my devices under my supervision if she wants to see something her friends send her. I don't really have a problem with tiktok per se, more how it zombifies kids with constant dopemine hits. Youtube is a whitelist since don't trust that algorithm at all.
You get the picture. I won't say that my kid is watching things wholly appropriate for her at all times, but my mission as it stands is to keep her attention span solid and teach her moderation, so some games get banned before she ever get to play them (roblox), some get banned after me seeing the impact on her cousin (fortnite) and some get banned for impact on her (mobile games are evil). The fall out can be severe, but in this respect I'm an authoritatian parent. My word is law. Your feelings don't matter. You'll thank me later. Or not. You have a long adulthood play videogames.
You are also not allowed as a parent to enforce your child not playing after a certain age. It will depend on the country, but where I live you are, among other things, not allowed to forbid social contacts of your child unless there is significant harm involved. No judge would see "they are playing video games at their friends house" as serious harm.
Social contacts or social contracts? Does gambling fall under this? I could see someone arguing that some of these games are essentially gambling.
Actual gambling is for adults (18+ and I think casinos are 21+). So when parents can proof the friend of their child is actively involving the child into that type of gambling they could potentially forbid the contact.
But Fortnite for example is free for kids 12 and older. There is nothing you can legally do about your child visiting a friend and playing Fortnite there.
You also can't stop your child from coming into contact with games on smartphones other people bring to school.
Where do you live? I've never heard of anything like that.
I live in Germany. You can read about the law here, for example:
Bürgerliches Gesetzbuch