this post was submitted on 06 Mar 2025
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[–] FuckBigTech347@lemmygrad.ml 4 points 3 months ago* (last edited 3 months ago) (8 children)

Most are, because most video games are made by developers who want to make money and they see that x86 is currently the most used platform so they focus on that. Personally I don't care for most games because of this. I rather play an open/libre source game made by some person who values their craft and thinks what they're doing is fun.

[–] Finiteacorn@lemmygrad.ml 4 points 3 months ago* (last edited 3 months ago) (7 children)

Bruh just because people gotta eat doesnt mean game devs dont love the art form. Actually game dev is like THE worst job a software developer could have people only do it BECAUSE they love video games, the corpos is charge dont give a fuck obiusly but indie game devs do and the actual devs in game studios do too again its not a good job to make money.

If we were talking about a world were people didnt need to money to eat then this would be a different conversation but here and now what u said is just ridiculous.

[–] FuckBigTech347@lemmygrad.ml 2 points 3 months ago (5 children)

I don't doubt that there are professional game devs who love the art. But they're being limited either by their masters since they're just workers who sell their labor, or in the case of indie they need to do whatever it takes to stay competitive. In either case the art is secondary. But a person who practices the art in their free time can express themselves to the best of their ability because there is no pressure from capital.

I'm not trying to discredit game developers as a profession, I was just sharing my personal preference. I still buy and play professionally made games sometimes if they intrigue me.

[–] Imnecomrade@lemmygrad.ml 3 points 3 months ago* (last edited 3 months ago) (1 children)

I don’t doubt that there are professional game devs who love the art

I'm guessing all of them loved the art when they first went into the industry, but as with every job, capitalism turns it into a slog, draining all of the passion and creativity, alienating the workers, eventually laying them off regardless of their performance because the corporations want to inflate their quarter earnings with stock buybacks. However, the passion that game devs, especially professional, have for the craft is insane. They unjustly put up with so much abuse and yet many stay to make more games. I do agree the devs that develop open source clones of popular games tend to have more passion for open source philosophy than the craft of video games themselves. If open source games received more financial backing, however, we would probably see more passion and quality in both areas.

I do find joy in small games made by indie solo devs exploring interesting areas as a hobby. King's Crook is one of those games, built in C with no third-party libraries and avoids floating-point numbers, using only integers for triangle rasterization.

[–] FuckBigTech347@lemmygrad.ml 3 points 3 months ago (1 children)

Exactly my thoughts. I do admire their strength when working for their masters, because I couldn't ever imagine being in that position! Imagine what they could do if they lost their chains.

If open source games received more financial backing, however, we would probably see more passion and quality in both areas.

Sure, if the financial backing comes in the form of a donations without any strings attached. Sponsorships can be a deal with the devil, I know from first hand experience.

King's Crook looks like a very interesting project! I'm also writing my own 3D software renderer in a project of mine, also no libraries (the renderer at least) and written in C99/ASM and single threaded, so I'm curious how they're avoiding floating points. Too bad they don't provide source code.

[–] Imnecomrade@lemmygrad.ml 1 points 3 months ago* (last edited 3 months ago) (1 children)

Sure, if the financial backing comes in the form of a donations without any strings attached. Sponsorships can be a deal with the devil, I know from first hand experience

I was meaning donations, or funding from a socialist state. I guess I forgot financial backing could mean manipulative sponsorships, which obviously would be risk and could damage the project.

I’m also writing my own 3D software renderer in a project of mine, also no libraries (the renderer at least) and written in C99/ASM and single threaded

That's pretty cool! If you have your source code public and care to share, I would like to bookmark it.

I’m curious how they’re avoiding floating points. Too bad they don’t provide source code.

They mentioned they would consider open sourcing the project when it is finished. https://redlib.zaggy.nl/r/GraphicsProgramming/comments/vbpk3j/comment/icauijl/?context=3

They do have some parts and related projects open sourced, including a subset of the integer-only software renderer used in the game.

[–] FuckBigTech347@lemmygrad.ml 2 points 3 months ago* (last edited 3 months ago)

It's still not entirely done (missing Cubemaps) and it's only a part of a larger project. I've been working on this project off and on for the past 4-ish years.

spoilerI'm heavily using SIMD to rasterize triangles and all the buffers (minus the frame buffer) are swizzled in a Z pattern for better cache hits. Shadow mapping is rather noisy in some cases. It also supports normal maps and specular reflections.

(Excuse the text having a fully transparent background)

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