this post was submitted on 24 Feb 2025
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I'm a one man Indie making a game. It's a management/strategy game and I want to add some depth to some of the pawns you control in the game by having a portrait for each and actual voices saying things and there are quite a lot of possible such pawns so that means quite lot of portraits and voices saying lines.
If I use generative AI I can do it at the cost of my time and some electricity for my PC, if I don't it would cost $$$ so wouldn't be able to have those elements because that's not just one or two portraits and voices.
Apparently if I use AI for it that makes me and my micro-company a big bad corporation.
If you're making it for profit, and using public resources (like GenAI trained on all the commons), then the game itself should be in the commons as well. (You can still sell it or request donations though) I support the GenAI in FOSS, but for-profit closed-source games should respect their own ideals (copyrights)
A person working to make profit might not actually believe in copyrights. Nor hold any ideological kinship with the system they exist in.
Further, virtually all resources to do anything originated in "the commons" and the sort of person who's trying to produce a game as their means of making money probably are just trying to get away from a miserable 9 to 5 (or not live under a bridge).
People who work and give away their shit for free are good people, but they are also usually people who are financially comfortable already. Its not right to dictate what resources some individual game dev is trying to use to make a living off their work.
I disagree with all three paragraphs.
Perhaps you could elaborate on why?