this post was submitted on 03 Nov 2024
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[–] five82@lemmy.world 22 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

To me, if Valve wants Linux multiplayer to have a future, they need to demonstrate that they can develop a good Linux anti-cheat solution.

That's much easier said than done. But I hope it's a problem that they're working on. Otherwise, it's going to limit the potential of the Steam Deck and other future Valve Linux hardware.

[–] fhein@lemmy.world 25 points 3 weeks ago (4 children)

I think the problem is that game publishers also want the cheapest and laziest solutions. What EA (and others) are doing now are basically "give us full control of your computer so we can do whatever we want" with their kernel level anti-cheats. Server side anti-cheat requires more processing that they have to pay for, and requires more work to develop heuristics and other algorithms to detect cheaters.

[–] softhat@lemmy.world 1 points 2 weeks ago

Indeed and this is part of the problem as well - even if Valve magically developed some almost perfect Linux anticheat solution, implementing it is still more effort than just continuing to ban Linux users.

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