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I like the approach of old id games. Sell the game and after a few years open source the engine. That way the developers keep getting paid for assets and the community can keep the game alive on every platform imaginable.
Edit: On that note, Freedoom is great!
I miss shareware.
It has had a rebirth with app stores - a fair number of decent premium apps offer a reduced functionality version for free.
Maybe, but what I miss from shareware is that I would get a game (e.g. Quake, Duke Nukem) from someone and be able to play without restrictions the first chapter.
In fact, most shareware games had also multiplayer available so those were very common in school's computer "labs".
Freemium apps, in my experience, have too many ads and fiendish tactics to my taste (Though I know it's not all of them).