this post was submitted on 16 Oct 2024
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[–] tekato@lemmy.world 2 points 14 hours ago (6 children)

Can you name the format you’re using to store 1:54:48 of music in 4.72 MB?

[–] Shihali@sh.itjust.works 9 points 13 hours ago (5 children)

Those are SPC files, and that particular example was one rip of Final Fantasy VI (III)'s soundtrack.

Unfortunately, it only handles music embedded in Super Famicom/Super Nintendo games. To convert your own music to SPC, you'd have to rewrite it for the SNES sound chip.

[–] tekato@lemmy.world 1 points 13 hours ago (1 children)
[–] Shihali@sh.itjust.works 3 points 13 hours ago* (last edited 13 hours ago)

The even more efficient example was Mega Man 3. The standard rip format for NES music is far more efficient but also far more complex, requiring specialized skills to rip instead of a copy of ZSNES and a fast finger on the F1 button.

Edit: the standard rip format for NES music is NSF, but an expanded version NSFe is better if you can get it because it supports metadata like song names and lengths.

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