this post was submitted on 15 Oct 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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No way
Their NES and SNES mini consoles were also just off the shelf ARM SBCs running emulators. If I recall correctly people even found signatures of release groups in some of the ROMs.
technicians just know what's good. unfortunately every company becomes too big for its own good and inspirationless ghouls take over 😔 the palworld thing also just shows they could be so successful if they take off the shackles and make a good game, but now they want to shackle everyone else so no one can have good games
They are at least Nintendo's own in-house emulators. I don't recall the situation with the Classic systems ROMs, but Animal Crossing had the release group signatures if I'm not mistaken. They've been pulling this garbage for a long time
The nes roms in animal crossing for N64 had the header for the ines emulator. Now, a few years before Nintendo hired a guy who worked on the audio driver for ines, and that tomohiro is credited with lots of emu projects for Nintendo, so it's not impossible that they reused that header idea. In the gigaleak there's a tool that adds the ines header to clean roms.
This said, it's also not impossible that they're taking a peek in other OSS emulators source code, i recall that luigiblood (a guy obsessed in decompiling Nintendo emulators) found traces of 64dd emulator code from pj64 in some Nintendo product, which then was silently removed after he tweeted about that
This is very educational, thank you. Just out of curiosity, what has Nintendo done with the 64dd? I thought they had forgotten about it
They seem to have included support for an unofficial 64dd cartridge adapter used for homebrew/development/piracy which for an official product makes no sense
That's very interesting. I can't even think of a game worth doing that for. Not trying to say there isn't, I just don't have one off the top of my head
Also the Virtual Console releases, and things like the demo games in Smash Bros. brawl,