this post was submitted on 29 Sep 2024
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I finished Doom II and some levels were an absolute pain. I gotta say though, this re-release (Doom + Doom II) is a bit disappointing. There are a bunch of glitches, although pretty minor, that are just annoying. The most frustrating one for me was, when you have the Pistol Start option activated (to automatically start all levels with just the Pistol), the Backpack is bugged and doesn't give double ammo capacity. Once you die and restart the level it's fixed, until the next level. I don't know if it ever made the difference with me dying or not, but it just sucks.
Today I started Final Doom, specifically TNT:Evilution, which I've never played before. Just like before I'm trying UV, Pistol Start, no mid-level saves, but depending on how it goes I might start using saves. I'll probably try a different source port though, since this KEX engine port isn't the best.
I also played through Horizon Forbidden West: The Burning Shores DLC, although only the main quests and almost nothing else. It was kinda meh. The story was fine, but the final boss fight was complete garbage. The romance part also felt really rushed, especially since I went through everything over just two days/seven hours in total.
Then, I'm also kinda in-between games right now, since I'm waiting for the Diablo 4 expansion release in a bit over a week. There are a bunch of games I want to play, but probably won't finish in time, so they have to wait. I tried Ace Combat 7, played through the first mission, but it didn't really grab me (KB+M is definitely more playable than the Steam forums made it seem). I'll probably play through one of the dozens of metroidvanias I bought, but never played.
The new Kex port is great for it's accessibility for new players not used to the Doom sourceports scene, but I guess there's still a few kinks to solve. I still end up preferring to play on my other sourceports (Woof! Is my favorite) but I gotta get back to it to actually finish Legacy of Rust later. At least this new port is MUCH better on the console versions now, if only the Switch version had proper access to the player uploaded addons...
In the meantime Ive been going through Freedoom 2, and I hear people are adapting the assets of the new mapping format into an open sourced version. Looking forward to that.
True, how easy it is to get into the games with this port, along with the mod browser, definitely outweighs the few minor issues.
I've actually downloaded Woof myself for my Final Doom playthrough. It takes a few minutes to read up on how to create a batch file to make launching the game more user friendly, but once you're in, it's has everything you'd want.
There's even launchers that do the work of the batch files for you! I like using Doom Explorer or Doom Runner for that. You set it up with your ports, point it at your wads folder and then you can save preset combinations of mods, it's so practical.
Good to know. If I get more into Doom an non-official stuff, I might look at those, but for now the batch file will do.