this post was submitted on 31 Aug 2024
172 points (95.7% liked)

Games

32654 readers
1332 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Tattorack@lemmy.world 32 points 2 months ago (4 children)

I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.

[–] Skua@kbin.earth 15 points 2 months ago (2 children)

Districts were a thing in Civ 6, before Humankind came out

[–] Tattorack@lemmy.world 4 points 2 months ago

Obviously. I mean, I've only played Civ 6 for hundreds of hours. But they didn't function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind.

[–] CynicRaven@lemmy.world 3 points 2 months ago

I think Endless Legend, also made my the Humankind devs Amplitude, was the first to introduce districts. Granted, the bones of 4x games, in general, are based on Civilization 1, at the very least.

[–] fathog@lemmy.world 6 points 2 months ago

You’re acting like Humankind didn’t steal from Civ’s homework to begin with, lol

[–] CrabAndBroom@lemmy.ml 5 points 2 months ago

Which is a weird move IMO, 'cause normally you're supposed to steal the homework of someone who's doing a better job than you are.

[–] CynicRaven@lemmy.world 1 points 2 months ago

I wish they took the neolithic era from Humankind. That's such a cool super early game element to the game rather than 'settle your first city ASAP or you're screwed'.