this post was submitted on 11 Jun 2024
135 points (95.9% liked)

Games

16800 readers
595 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] PhlubbaDubba@lemm.ee 24 points 5 months ago (3 children)

See this and the dark ages theme makes me think we actually are going to see them try to pull off a complete FPS arsenal with no hitscans, or at least no pure hitscans.

If it works I could see it being a bold new direction for FPS design, why worry about balancing snipers if even your longest range weapons are still projectiles, also, why limit your arsenal design only to guns now that you don't actually have the need to create that point and shoot sensation the same way. You could build an entire "FPS" that's just snowball fighting and the different "weapons" in the arsenal are throwing implements.

Sounds kiddish but imagine being able to crack open a cozy game fps with some hot cocoa.

[–] BigPotato@lemmy.world 7 points 5 months ago (1 children)

FPS and Snowball Fight give me South Park 64 flashbacks. I can't allow us to go down that road again.

[–] PhlubbaDubba@lemm.ee 1 points 5 months ago

Honestly my first mental picture was something more like a really low rate of fire Splatoon except more about knocking down enemy "fortresses" instead of just coating the other side since... it's snow, it's already on both sides.

Different weapons would be stuff like slings for range, or a shovel for busting down snow castles, maybe it has a charged up projectile where your character gets a whole shovel full of snow and then lops it overhead to try and nail someone with an air mailed avalanche.

Also have an actual gun sometimes show up on the map but if you grab it all your shots miss for like ten seconds because funni.

[–] Shiggles@sh.itjust.works 6 points 5 months ago

Snipers, famously useless in real life due to ballistic physics.

[–] Mango@lemmy.world 5 points 5 months ago (2 children)

You would really like Tribes.

[–] Holyginz@lemmy.world 2 points 5 months ago (2 children)

I played tribes ascend in the past, and it was TONS of fun. Even if I did suck at actually hitting anything while zooming around lol.

[–] Mango@lemmy.world 1 points 5 months ago

I used to sit in the team deadstop mumble server and play pickup games with them every day. I could only kinda keep up playing medium and heavy offense, but it was one of the best gaming experiences I've ever had!

[–] fibojoly@sh.itjust.works 1 points 5 months ago (1 children)

That's what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)

[–] Holyginz@lemmy.world 2 points 5 months ago (1 children)

Tbf, I did really like zooming lol. I loved the momentum mechanics so much. Making me miss it right now lol

[–] ColdCreasent@lemmy.ca 1 points 5 months ago

There is a new tribes game being made now. Play testing on steam if you are willing to try the new one.

[–] FinalRemix@lemmy.world 2 points 5 months ago

Or even Max Payne... that game had every pellet, everybjullet be an actual physical projectile.